I've updated the prophunt config to add the proper removals/balancing changes for the new rust, blood, carbonado, and diamond botkiller weapons.
Additionally, I've merged in some changes from unlucky ducky's prophunt config (seeing how GM most likely uses it given Dark's enthusiasm about him updating it).
The relevant change that affects us: Self damage when using the heavy minigun has been increased to 2 from 1.75.
Hopefully that will make heavies a little more fair.
Also, if I missed out on some weapon and it's being allowed when it shouldn't be: please let me know!