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Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 26, 2013, 03:59:14 pm »
Couldn't fix it, could we please revert it back to the old version, the broken sounds are stupid and ruin the experience.
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Hello everyone,
I am Quiche Robbery, the designer of dr_hell and cliffside and the porter of maps such as dr_may and dr_horrorschool.
I have one map available for download. This map is available to download as long as you don't remove my logo from it.
Vsh_dr_pyramid is an egyptian-themed map filled with puzzles and intricate traps.
https://www.dropbox.com/s/7jw53hdh3uwega3/vsh_dr_pyramid_a1.zip
http://steamcommunity.com/sharedfiles/filedetails/?id=205184529
Apparently both platforms can break or something making it impossible to proceed.
Ahh... Another set of server train wreaks. No I will not stop making these as long as I (pretty much) live on Deathrun #1. Glad to see that there where posts like mine before this post bringing up some problems with the server. Anyways here is your early Christmas present √oidy. (If you don't celebrate Christmas then feel free to ignore that last sentence)
Map name- vsh_dr_may_fixed3
http://steamcommunity.com/sharedfiles/filedetails/?id=186124920
http://steamcommunity.com/sharedfiles/filedetails/?id=186124936
Description- map exploit
This one is hard to prove unless I had video instead of pictures. Now what is going on in those screenshots is that the car is being manipulated (activated) at random times. The thing i'm unsure about is weather the hale is able to activate it multiple times (which I very highly doubt) or ghosts are jumping on the car and activating the trap that way. It happened several times before so I thought I brought it up.
Consideration- Moderate
Suggestion(s)- Well several things... You could disable either disable the trap, disable ghosting, or place a no collision zone there and see if that does anything.
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