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Messages - 111112oo

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226
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 26, 2013, 03:59:14 pm »
Couldn't fix it, could we please revert it back to the old version, the broken sounds are stupid and ruin the experience.

227
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 26, 2013, 05:32:01 am »
audio took a big shit. well time to fix it again
thanks pakrat

2nd trap
5th trap
6th trap
Humiliation
and probably more
EDIT: starting to fix it now


228
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 26, 2013, 02:50:07 am »
https://www.dropbox.com/s/252ywuitd11x2r7/vsh_dr_timetravel_b3fix.rar
Timetravel b3 without the filesize.

NOTE: Map is the same, for this was a pakrat fix.

229
Deathrun Hell / Request map fixes and ports from me.
« on: December 25, 2013, 04:26:03 pm »
Title says it.

PORTED: Goldfever, dreamytrack.

FIXED: nun

IN PROGRESS FIXES: Waterarea.

IN PROGRESS PORTS: drop

230
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 22, 2013, 04:35:46 am »
http://steamcommunity.com/sharedfiles/filedetails/?id=206559668
Hale can get stuck here

Yes I know I ported the map and it's my job to fix it but I can"t right now.

231
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 22, 2013, 03:19:39 am »
You forgot the timer on Goldfever.

232
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 22, 2013, 12:51:37 am »
https://www.dropbox.com/s/97v06gv7huykwfy/dr_goldfever_b1_pak.rar

Fixed, I'm never using pakrat again. thank you vide.
You might want to disable caber for now as I haven't looked for spots to exploit with it + it being a css map.

233
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 21, 2013, 11:23:24 pm »
And now I feel like killing pakrat. WHY DOES IT DO IT TO ME, IT SCREWED 3 COMPILES.
EDIT: I'll try using packBSP next time, nope it'll be vide
EDIT: Uploading now, If this fails again there will be a gun to my face.

234
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 21, 2013, 10:09:06 pm »
I have no faith in pakrat now.

https://www.dropbox.com/s/4fczi3l8vm315to/dr_goldfever_b1fix.rar This might work.

235
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 21, 2013, 01:59:03 pm »
EDIT: Hold on fixing download problems.
EDIT: Here's the fixed Goldfever https://www.dropbox.com/s/3p9rqg00s8nf557/dr_goldfever_b1_fix.rar

236
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 20, 2013, 10:01:46 pm »
I ported another deathrun map!
Dr_Goldfever! (By the maker of bandicoot)

https://www.dropbox.com/s/xt70adrj8r80cbd/dr_Goldfever_b1.rar

-Rotatings Ported
-No minigames ported
-Original textures kept
-Physbox traps ported
-Original map size.
-Looks the same (I'm looking at you quiche and cal)

Please report any bugs.

Hello everyone,

I am Quiche Robbery, the designer of dr_hell and cliffside and the porter of maps such as dr_may and dr_horrorschool.


I have one map available for download.  This map is available to download as long as you don't remove my logo from it.
Vsh_dr_pyramid is an egyptian-themed map filled with puzzles and intricate traps.

https://www.dropbox.com/s/7jw53hdh3uwega3/vsh_dr_pyramid_a1.zip

OH GOD IS THAT AN AWFUL PORT. Please don't voidy. I had this map planned to port after my next port.

237
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 18, 2013, 02:28:23 pm »
http://steamcommunity.com/sharedfiles/filedetails/?id=205184529

Apparently both platforms can break or something making it impossible to proceed.

Shotguns. This could also be possible with the 3 breaker. These bugs and the broken 19th trap of dreamytrack are noted.

238
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 13, 2013, 10:28:28 pm »
*broken wip map*

239
Deathrun Hell / Re: Yup... More bugs and exploits
« on: December 11, 2013, 10:34:41 pm »
Ahh... Another set of server train wreaks. No I will not stop making these as long as I (pretty much) live on Deathrun #1. Glad to see that there where posts like mine before this post bringing up some problems with the server. Anyways here is your early Christmas present √oidy. (If you don't celebrate Christmas then feel free to ignore that last sentence)

Map name- vsh_dr_may_fixed3

http://steamcommunity.com/sharedfiles/filedetails/?id=186124920
http://steamcommunity.com/sharedfiles/filedetails/?id=186124936

Description- map exploit
This one is hard to prove unless I had video instead of pictures. Now what is going on in those screenshots is that the car is being manipulated (activated) at random times. The thing i'm unsure about is weather the hale is able to activate it multiple times (which I very highly doubt) or ghosts are jumping on the car and activating the trap that way. It happened several times before so I thought I brought it up.

Consideration- Moderate

Suggestion(s)- Well several things... You could disable either disable the trap, disable ghosting, or place a no collision zone there and see if that does anything.
_________________________________________________________________________________________________________________________________


The car goes down when jumped on, just faster when activated.

240
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 11, 2013, 10:32:46 pm »
I ported a deathrun map: https://www.dropbox.com/s/umy1gqovz3sbzax/dr_dreamytrack_b1.rar
------------------------------
Yes, I know this wasn't the best map to port, but I needed some practice porting as my family guy port was a disaster.
My next port will be of a more popular map.
I ported this map within 3 days so expect more soon.
Please report bugs.
-------------------------------
-Rotating traps ported (only Hawke, Quiche and diealready seem to get this right)
-2/3 pickups ported, the unported one is replaced.
-Secret music fixed
-Some trap fixes/extensions
-Added some trap sounds
-No minigames because they were crap, they may come in a future version.

I also need a "Ported by 111112oo (for SH)" texture made, If anybody could do that, that'll be great.

EDIT: Next map is H****H** or *R**

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