I'm Creating A New Map

  1. I'm Creating A New Map

    #7988
    I have always wanted to make a TF2 map, and now I think I will. I've never made a TF2 map before, but I'm not a complete newb. I have an underlying knowledge of how certain things work in the Source engine, due to the fact that I am an amateur graphics programmer and have also read into Source architecture before, so the only problem is just working out the kinks in the creation pipeline. I also have a pretty good map idea, and what better game mode to make a first map for than for FW (since maps must be very low-poly).

    I have a few questions. First, how long should it take me to make a small-ish map with very low detail, only default textures, two control points, and a spawn? Is 100 hours a reasonable estimate? 200 hours? Also, who do I show the map to if I want to have someone consider it for server rotation (assuming the map  isn't a pile of horse shit)?

    Thank you for your time.
  2. Re: I'm Creating A New Map

    #7990
    Since I am not a map maker myself, I'm not sure how long it'll take to make a decent map. I do know, however, that when you finish you should post it in the FortWar Hell Map Suggestions.

    Best of luck to ya.
  3. Re: I'm Creating A New Map

    #7991
    The Sphincter Of Giza wrote View original post
    Also, who do I show the map to if I want to have someone consider it for server rotation (assuming the map  isn't a pile of horse shit)?


    We always welcome anyone making new maps. The only thing required to get your map considered for rotation is a download link when it's finished so we can test it out on the server and see how well it plays.
  4. Re: I'm Creating A New Map

    #7994
    It did not take NEARLY as long as expected, by the way. In one Saturday (today) I finished all of the brushes/models for the map. I just now have to assign the inputs and outputs and game logic entities necessary to make it a full fledged FW map.
  5. Re: I'm Creating A New Map

    #8159
    It is turning out very nice.

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