Map Rotation / Map Suggestions

  1. Re: Map Rotation

    #681
    I have added fw_3cp_a1 and fw_forts_a2 to the map rotation, and I've updated fw_war to a1 and fw_sewers to a3.
  2. Re: Map Rotation

    #738
    Due to some issues with downloading fw_bridge_a1, I've removed it from the rotation for now.
  3. Re: Map Rotation

    #782
    i hate that stupid minecraft map.

    you can build props on the enemy teams side by going under the middle bridge, aiming under their sde and placing a prop

    and when people get on top of the resupply rooms with the intelligence it basically becomes impossible to get them :(
  4. Re: Map Rotation / Map Suggestions

    #976
    Voidy

    Any maps without a func_respawnroom in the respawn areas for teams should be deleted or have one added, I only say this because when people try to get the intel, then change their mind on which class they'll pursue the carrier with, it hinders their progress.

    If you are good with Hammer Editor/Source Sdk, maybe you can add that yourself, if not, well shit.
  5. Re: Map Rotation / Map Suggestions

    #989
    ^ What the dispenser said.

    Also, it prevents spawn camping :>
  6. Re: Map Rotation / Map Suggestions

    #1251
    fw_forts_a2  encourages major spawn camping, it has no func_respawnroomvisualizer, like all maps SHOULD, to keep out the shitheads who ruin everything.
  7. Re: Map Rotation / Map Suggestions

    #1264
    It's an open area that encourages spawn camping with Heavies, Engineers and Pyros.

    I don't see how you could get out of spawn before being reduced to 50 HP and barely damaging the person that killed you before they heal up behind a dispenser. An uber would take ages and respawning (for them) would be simple... run to my spawn and spawn camp.
  8. Re: Map Rotation / Map Suggestions

    #1272
    I'll see what I can do about this. Ideally I'd make a plugin which creates the required triggers, but I've never attempted that so we'll see. Worst case I'll have to pull out hammer and recompile the map.
  9. Re: Map Rotation / Map Suggestions

    #2933
    Added fw_cp_nebula_proto2 to the rotation.

    Big thanks to E-S for making this fun map.
  10. Re: Map Rotation / Map Suggestions

    #3425
    Added 3 of E-S's new maps: fw_ctf_perimeter_proto1, fw_channel_proto1, and fw_koth_whitespace_proto1.
  11. Re: Map Rotation / Map Suggestions

    #3481
    Updated the following maps:

    fw_channel_proto1 to fw_channel_proto2
    fw_ctf_perimeter_proto1 to fw_ctf_perimeter_proto2
    fw_koth_whitespace_proto1 to fw_koth_whitespace_proto2
    fw_spiral_proto2 to fw_spiral_proto2
  12. Re: Map Rotation / Map Suggestions

    #3496
    Updated the following maps:

    fw_channel_proto2 to fw_channel_proto3
    fw_ctf_perimeter_proto2 to fw_ctf_perimeter_proto3

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