Re: Map Rotation / Map Suggestions
#1154Added vsh_partyisland_v7 to the rotation again. Let there be cows.
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wrote View original postAdded vsh_partyisland_v7 to the rotation again. Let there be cows.
wrote View original postaye! wat about FF2? we're supposed to have the same rotation as well!
wrote View original postvsh_livingroom
http://gamebanana.com/tf2/maps/167808
This map looks awesome :U
Small People, Big Objects
wrote View original postvsh_livingroom
http://gamebanana.com/tf2/maps/167808
This map looks awesome :U
Small People, Big Objects
wrote View original postanother map to put into rotation, just for the sake of having new maps.
http://gamebanana.com/tf2/maps/167818
my only question is why would Saxton Hale want to kill Red Team at a time like this for having munitions that could aid against the Robot menace?... actually who cares. it's a map.
wrote View original postA VSH server i was on once, a few maps (actually the majority) were all custom made by the owner, i don't know if its legal or whatever to take some of the maps and put the into the rotation, but the 2 maps were:
vsh_crevice_b2.bsp and
vsh_castle_siege_b9
Don't know if the names help or not, but thats them anyway.
From,
Bweeda
Quoted textkoth_artefact_v1
koth_blueberries_b1b
koth_campground_v2
koth_chapel_a10
koth_chasm_b1
koth_combustion_b1
koth_delta
koth_dryway_final
koth_garbage_day
koth_king
koth_lakeside_final
koth_mill_rc4
koth_mineland_v9
koth_moonshine_rc
koth_nerve
koth_persia_b4
koth_rocktop_a3
koth_rooftop_b1
koth_sekhmet_b2
koth_sunset_saloon_b1r1
koth_viaduct
koth_watermill_final
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