Saxton Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #1175
    VoiDeD wrote View original post
    Added vsh_partyisland_v7 to the rotation again. Let there be cows.


    aye! wat about FF2? we're supposed to have the same rotation as well!
  2. Re: Map Rotation / Map Suggestions

    #1177
    Rukrio wrote View original post
    aye! wat about FF2? we're supposed to have the same rotation as well!


    Oops! I've added it to FF2's rotation now, as well.
  3. Re: Map Rotation / Map Suggestions

    #1184
    Anyone know how to get the editable versions of these maps?  Especially Harvest.  I know where to get some of them but not most of the versions saxhell uses.  At least not the editable versions..
  4. Re: Map Rotation / Map Suggestions

    #1489
    another map to put into rotation, just for the sake of having new maps.
    http://gamebanana.com/tf2/maps/167818
    my only question is why would Saxton Hale want to kill Red Team at a time like this for having munitions that could aid against the Robot menace?... actually who cares. it's a map.
  5. Re: Map Rotation / Map Suggestions

    #1579
    Lyra wrote View original post
    vsh_livingroom
    http://gamebanana.com/tf2/maps/167808

    This map looks awesome :U
    Small People, Big Objects


    Not adding this, the map is way too big.

    Rukrio wrote View original post
    another map to put into rotation, just for the sake of having new maps.
    http://gamebanana.com/tf2/maps/167818
    my only question is why would Saxton Hale want to kill Red Team at a time like this for having munitions that could aid against the Robot menace?... actually who cares. it's a map.


    We tested this map out before, it's poorly made and has bad spawn points for the hale. Not a map worthy of our rotation.
  6. Re: Map Rotation / Map Suggestions

    #2033
    A VSH server i was on once, a few maps (actually the majority) were all custom made by the owner, i don't know if its legal or whatever to take some of the maps and put the into the rotation, but the 2 maps were:
    vsh_crevice_b2.bsp and
    vsh_castle_siege_b9

    Don't know if the names help or not, but thats them anyway.

    From,
    Bweeda
  7. Re: Map Rotation / Map Suggestions

    #2042
    Bweeda wrote View original post
    A VSH server i was on once, a few maps (actually the majority) were all custom made by the owner, i don't know if its legal or whatever to take some of the maps and put the into the rotation, but the 2 maps were:
    vsh_crevice_b2.bsp and
    vsh_castle_siege_b9

    Don't know if the names help or not, but thats them anyway.

    From,
    Bweeda


    sadly we tried crevice and the admins felt it was too large of a map. castle siege... if they add it in, check to make sure the version has a certain tent exploit fixed, either by deadly jail or by normal means. if not, you have to patch it ASAP through your tools
  8. Re: Map Rotation / Map Suggestions

    #2046
    Castle Siege I'll consider, as it's been a while since I've considered it. Something like that.

    My main beef with it is that it's a map that manages to make clients disconnect with snapshot overflows very often, but I'd be willing to give it another try.
  9. Re: Map Rotation / Map Suggestions

    #2076
    Added the follow maps to the rotation:

    Quoted text
    koth_artefact_v1
    koth_blueberries_b1b
    koth_campground_v2
    koth_chapel_a10
    koth_chasm_b1
    koth_combustion_b1
    koth_delta
    koth_dryway_final
    koth_garbage_day
    koth_king
    koth_lakeside_final
    koth_mill_rc4
    koth_mineland_v9
    koth_moonshine_rc
    koth_nerve
    koth_persia_b4
    koth_rocktop_a3
    koth_rooftop_b1
    koth_sekhmet_b2
    koth_sunset_saloon_b1r1
    koth_viaduct
    koth_watermill_final


    Let there be koth.
  10. Re: Map Rotation / Map Suggestions

    #2084
    now the big question is: are the maps properly patched to work like arena?

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