Why is the hetamker so awful in SH and FF

  1. Why is the hetamker so awful in SH and FF

    #9158
    buff it up
  2. Re: Why is the hetamker so awful in SH and FF

    #9160
    The only way I can think of to make it not as awful is to make it so it retains its charge level until you release M1.
    You charge it up to 135, and it will always hit for 135 as long as your holding your fire button, and will reset to 45 when you let go. (if this is even possible)
    Cuz right now it's entire ammo pool is outdone by a few shots from every other rifle.
  3. Re: Why is the hetamker so awful in SH and FF

    #9277
    The heatmaker in VSH/FF2 wasn't designed to be a weapon that would be charged up, and instead acts as a consistent damage autosniper.

    I do agree that the reliable damage output is has been lacking, so I've given it a damage boost.
  4. Re: Why is the hetamker so awful in SH and FF

    #9278
    VoiDeD wrote View original post
    I do agree that the reliable damage output is has been lacking, so I've given it a damage boost.

    Oh boy a 20% damage boost, now it does potentially 3240 damage instead of 2700 with 60 shots.
    Although the other snipers do about 3750 damage with 25 shots for 150, maybe another 20% boost would make it break even.
  5. Re: Why is the hetamker so awful in SH and FF

    #9279
    Lunacy wrote View original post
    Oh boy a 20% damage boost, now it does potentially 3240 damage instead of 2700 with 60 shots.
    Although the other snipers do about 3750 damage with 25 shots for 150, maybe another 20% boost would make it break even.


    That's assuming the other snipers actually hit. The problem with increasing damage any more is the potential for the knockback to be excessive.
  6. Re: Why is the hetamker so awful in SH and FF

    #9373
    Ive been using it for a couple rounds, youd be lucky to get 2k damage.

    I dont think thats completely a problem, but I think if it lit up the hale like other snipers it might actually be usefull
  7. Re: Why is the hetamker so awful in SH and FF

    #9374
    Cube wrote View original post
    I dont think thats completely a problem, but I think if it lit up the hale like other snipers it might actually be usefull

    If you do that you could make it last like 1 second per hit :P (or max on full charge?)

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