Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #9147
    BLAKUboy wrote View original post
    the elevator is glitchy as all hell, and it lags every 5 feet.


    What's wrong with the elevator? It looked fine to me when on the server.
  2. Re: Map Rotation / Map Suggestions

    #9148
    Far as I can figure, it's basically teleporting you every few seconds. You can literally get stuck in one of the "teleports" unless you're constantly jumping.
  3. Re: Map Rotation / Map Suggestions

    #9149
    The only teleporting is when being late to the elevator. Walking into the shaft will teleport you to the elevator. Other than that it's a physical lift.
  4. Re: Map Rotation / Map Suggestions

    #9166
    It's a physical lift with two separate sections connected by a trigger_teleport and likely some whacky map logic. As for how that happens, I have no clue. It doesn't seem like much of an issue anyway as you still ended up at the top.
  5. Safety First Map isn't updated yet...Please update it D=

    #9198
    Apprently the one were using is still V3 which is full of bugs. The maker of this map has an updated V4 version out thought (i'm subscribed to his youtube channel), and it fixes many more bugs. Please update the map to remove the many bugs like the elevator glitch XD.

    http://tf2.gamebanana.com/maps/175798
  6. Re: Safety First Map isn't updated yet...Please update it D=

    #9199
    I agree. I also keep getting the missing map error, and the only way to fix it is to download the new update, which can't seem to be found anywhere.
  7. Re: Map Rotation / Map Suggestions

    #9200
    Updated vsh_dr_safety_first_v3 to vsh_dr_safety_first_v4.

    As a side note, it would be wonderful if map authors bothered to actually list their changes.
  8. Re: Map Rotation / Map Suggestions

    #9206
    BLAKUboy wrote View original post
    http://steamcommunity.com/sharedfiles/filedetails/?id=169280755

    A killzone down here would be much appreciated.


    Done.

    I'm not giving up on the map just yet though, especially just because of a silly elevator. There are plenty of options to consider like setting up some teleport logic that teleports anyone still in the shaft after X amount of seconds or something.
  9. Re: Map Rotation / Map Suggestions

    #9408
    tf2.gamebanana.com/maps/176062 i swear to god if anyone posted this shit i will kill aliens
  10. Re: Map Rotation / Map Suggestions

    #9409
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    tf2.gamebanana.com/maps/176062 i swear to god if anyone posted this shit i will kill aliens


    That map was reposted on GB, and it's hilariously bad.

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