OP Weapons/ suggested weapon changes.

  1. Re: OP Weapons/ suggested weapon changes.

    #8340
    People good with a flare can hit as consistently as someone with a shotgun.
    Doesn't matter, it could take 5 shotgun shots while chasing and still not kill a prop, but if you fire 5 flares at a prop, you're probably going to insta-kill the prop with only 1 of them, even if you miss all the rest.
    Maybe that's because you're bad.  :P
  2. Re: OP Weapons/ suggested weapon changes.

    #8344
    Unless that prop was already on fire or had low health, that flare isn't going to insta-kill someone. Like I said earlier, a flare only does 30 damage without crits. And by the time you can shoot those 5 flares, the shotgun has already shot more than that. Comparing them shot-to-shot doesn't work too well. Heck, comparing two different types of weapons doesn't work well, either.

    And don't take anything I say about the shotgun the wrong way. I personally think it's fine as is.

    I've also been trying to come up with a solution to perhaps have the reserve shooter not as nerfed. Just haven't had much time (or patience with this cruddy phone) to do some number crunching. That thing does like, at most 10 or 15 damage. And that's with luck it seems. :P
  3. Re: OP Weapons/ suggested weapon changes.

    #8348
    BLAKUboy wrote View original post
    Question: Why is Mangler banned but Bison isn't?

    because it used to 1-2 shot props and had a 5 clip
  4. Re: OP Weapons/ suggested weapon changes.

    #9153
    My thought is that the speedboost serves to make the powerjack a (maybe?) viable alternative to something such as the axtinguisher.
  5. Re: OP Weapons/ suggested weapon changes.

    #9154
    powerjack just makes the insta flare loadout more op, now pyros can run 15% faster than scouts and pretty much insta kill them
  6. Re: OP Weapons/ suggested weapon changes.

    #9331
    Due to wildly popular request, I've added a feature that will self damage heavies while they have their miniguns revved up.
  7. Re: OP Weapons/ suggested weapon changes.

    #9336
    for fucks sake
  8. Re: OP Weapons/ suggested weapon changes.

    #9428
    VoiDeD wrote View original post
    Due to wildly popular request, I've added a feature that will self damage heavies while they have their miniguns revved up.


    I take it this will not stack to double damage when they actually shoot the thing? Double damage to them would not be fair at all.

    (Personally I'm against damage while revved up but that's not what I'm talking about here, just an fyi :P )
  9. Re: OP Weapons/ suggested weapon changes.

    #9446
    Marshii wrote View original post
    I take it this will not stack to double damage when they actually shoot the thing? Double damage to them would not be fair at all.


    Correct, the damage will only apply when revved up, not when firing. It wouldn't have been double damage anyway, the revved up damage is considerably lower than the damage done when firing.

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