Map bugs...Squish them! (Part 2)
#9103My post right before this one was just completely random only to show off some weird things I just happened to noticed. This next post will be more formal with a slightly better format in an attempt to correct the Steam picture links which just so happens to be a bug founded when trying to report bugs. Ironic right?
So apparently my good friend Knucklejoe went around fixing my posts and the bugs I posted previously where fixed so thanks Joe. After noticing that some of the bugs from my previous post has been corrected I think its time to continue fixing my house (DR server #1). I am going to try posting the links in a very slightly different way and see if it corrects this error.
First of all I must say I am sorry I did not respond to your comments from the previous bug post and I will try to respond to them sooner under the same thread Voidy. For now I will respond to the comments here in addition to adding new bugs I found. I will also respond to any comments you may have for any current problems.
Responses
* I fixed my improper grammar and I apologize for it.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=159936062
Baysick- People were stuck inside it instead of getting killing because the platform was supposed to squish them
VoiDeD- I've added a kill zone that activates when this trap is used, it should kill people when the trap doesn't now.
Response- Great thanks.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=152937002
Baysick- The door was stuck open. Luckily it didn't keep sucking in people which is why a large group is sitting right in front of it.
VoiDeD- I think this is harmless, as the motivator will kill anyone who sticks around there.
Response- That is fine. This glitch only occurred once during my presence in DR #1. I will be posting anything that I consider to be a mention-able glitch.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=152563620
Baysick- Hale was supposed to get kicked down a well in instead got flung behind the sniper....In other words the round could literally last forever (at least if humans had that kind of patience...so the round ended pretty quickly at that time)
VoiDeD- How often does this happen? If it's a rare occurrence I'd say that the timer solves this.
Response- I have seen this happen only two times and I thought the timer was stopped upon entering the humiliation option at the end of the map. I must be mistaken.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=152563612
Baysick- This is self explanatory....The bars are missing
VoiDeD- Can chock this one up to Valve. I think the collision for where the bars would have been still exists? Otherwise, is this causing any issues with people getting outside and wasting time?
Response: Knucklejoe- Not that I know of. Anyone that tries to get out using the Bonk on the bars, then ride the cage out is killed by the kill zone that was set up there. I think it's just a visual glitch.
Baysick- Knucklejoe is correct. I have seen someone who was inside of the trap but was killed before I was able to take the in-game screenshot. Oh and I agree Voidy. Missing map entities are generally on Valve's part but the collision was still there so its all fine.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=152563607
Baysick- Now this isn't a bug but because it still happens I assume this has never caught your attention. A lot of the times (not rare occasions to put enphasis) when a donator's ghost goes Boo! their model disappears but not the clothing attached to it.
VoiDeD- I have no plans to fix this at the moment.
Response- I have a similar glitch I will use to respond to this issue somewhere deeper into the post.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=152346836
Baysick- DR Horrors...Great theme and ironic how there is no ghosts there. This pictures shows a person standing behind this cage and forcing the cage to not move unless he moves out of the way. Apparently the person who makes it past the cage fast enough has a small enough hitbox to move through the small opening and then using his hit-box to jam the cage. Others are then unable to pass...This is a current problem that needs attention.
VoiDeD- I've made it do damage to anyone who tries to block that trap.
Response- Thanks Voidy it worked. This saves a lot of time when playing on that map can be pretty funny to see people learn about this exploit being fixed the hard way.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
Baysick- There is also a problem with the floor break mini-game I somehow self taught myself that I will only address to Voidy himself just to make sure no one else learns of and exploits this glitch
VoiDeD- Feel free to PM me the details of how it's done.
Response- I tried re-simulating this player exploit and I cannot reproduce it. The only other concern if if I may ask that you turn off taunting in mini-games such as this one because players can stun the hale in place and/or kill him in the process. This may seem to be a thing to ignore because taunt also risks the player's life who taunts during the mini-game but can generally be successful at killing the Hale when around ten or more players who may choose to be pyros or spies try to force the Hale into broken floor by with the fire-blast taunt as pyro while wielding a shotgun or pushing him with the end stab of a spy's stab taunt. I will try to bring screenshots of this whenever I can before I go into more detail but for now what I am generally try saying is that there is still a problem with most 'floor break' mini-games.
I will of course still PM you on any issues that become an admins concern which needs attention immediately. Other then that I will report problems to you indirectly by this posting system because I would rather not call you to often when I player just so happens to stop mic. spamming, trolling, or etc. when I call you and I raise a false alarm for nothing.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=152145716
http://steamcommunity.com/sharedfiles/filedetails/?id=151927187
Baysick- Now this one also need attention and I can address this freely because it can and WILL always be exploited...DR Mario...The B hop mini-game can be exploited by ghosts because ghosts can cause the platforms to fall before the player has a chance to jump on them. I have seen the ghosts just sitting in one spot and not even moving or in other words not even putting effort to force the platforms down. This exploit also effects the hale and can cause both the red team and the hale to wait (waste time) until the timer runs out. my suggestion here is to remove ghosts on the DR mario maps.
VoiDeD- This issue exists in more maps than just mario, but I'm still looking for a way to solve this without entirely disabling ghosts.
Response- I can't understand how ghosts are able to interact with the map like this as they do to map walls (patched areas). Another suggestion I have is to have the ghosts spawn slightly above the platforms and patch and area so that they cannot pass it just like map walls but keep it high enough for the players alive to be able to jump at full height and make sure the ghosts can't teleport to an alive player during the b-hop mini-game assuming you can alter the map in such a way. Keep in mind that this problem can effect both the Hale and the red team. This is only a second suggestion and I am open to any other ideas you can find.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=151606676
Baysick- This is a minor glitch that happened only once. The hale can trigger a trap which causes smoke to appear from the small platform and collapses a small portion of it...When the trap was over the small part was still missing and stayed like that instead of just reappearing.
VoiDeD- Another Valve issue. Not much I can do about this.
Response- I understand. Besides its just a minor glitch that doesn't even prevent the runners from advancing through the map.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=151927231
Baysick- Now this one aggravates me personally and also needs attention...DR Bandicoot is a great map and the trap fit its theme very well but even though it still has problems. Now see the large group of people there? Normally that many people wouldn't be there because it takes time to platform across the spikes. In this glitch the second pillar is stuck and people are trying to get it open. Now the problem is that this reoccurs and the pillar that gets stuck is random.
VoiDeD- How often does this occur? Is there anything specific that causes it to get stuck, or is it stuck right when the round begins?
Response- I see this happening once to three times every two weeks but of course bugs like this can happen at anytime and varies considering the map rotation is changed based on the server. In other word this glitch is considerable as it completely stops all players from advancing through the map and always occurred before a single player gets to it but happens fairly rarely.
Questioned statements
VoiDeD- Feel free to report more broken stuff!
Baysick- REALLY?... I don't wanna be the guy that says "Here is a bunch problems" and dump them on you until I went back to my other bugged posts and saw you said this...
luvedragon- These things can't get fixed if no one says anything.
Baysick- I am a guest of Saxton Hell. Must I really take the responsibility of an admin because in my point of view it is an admins job to monitor the server and correct the problems. I guess the general public is forced to deal with them.
VoiDeD- My position in Saxton Hell is "Director of Fixing That Shit", so please report anything and everything that's broken.
(This comment is to agree with luvedragon)
Baysick- As the head admin of the entire Steam community I would think your position would be "Overseer of all problems at all times". But seeing how you are only one person I guess a random person on the internet such as me would help you out at times when you cannot attended or are not present to an issue at that moment. I am also looking at the words "anything" and "everything" and I will do so since you said "please" and for the fact I nearly live on DR #1 and sometimes I just cannot stand constant issues. I will report any problems I find every few weeks.
These responses are not meant to provoke any negative statements and are mostly opinions so feel free to take them lightly.
Bugs
I didn't think this post could even get this large wow. These next few bugs are just visual glitches and player exploits I thought would be somewhat considerable to report. I am very sorry if these links cause the characters in this post to disappear.
vsh_dr_timetravel_fix
http://steamcommunity.com/sharedfiles/filedetails/?id=164055261
http://steamcommunity.com/sharedfiles/filedetails/?id=164055222
This is player exploited where if you time it correctly then you can get stuck right outside of the trap but behind a map patched area. Minor trap that can be solved when the timer runs out.
consideration- minimum
suggested action(s)- Make the area slay the player(s) that gets stuck after the trap is set off to save time. Other then that I think you can ignore this one.
All maps
http://steamcommunity.com/sharedfiles/filedetails/?id=165063162
http://steamcommunity.com/sharedfiles/filedetails/?id=167118524
http://steamcommunity.com/sharedfiles/filedetails/?id=167118563
http://steamcommunity.com/sharedfiles/filedetails/?id=167890658
http://steamcommunity.com/sharedfiles/filedetails/?id=167890601
http://steamcommunity.com/sharedfiles/filedetails/?id=167890530
http://steamcommunity.com/sharedfiles/filedetails/?id=164055314
All of these pictures is the same exact glitch. I was only trying to get a clear picture to make the appearance of the glitch more obvious so you do not need to look at all of the pictures but the last two (at least to me) seems to stand out the most. This is an animation glitch that happens very often (as in a minimum of five times a week) with players who have the 'high five' taunt equipped. Players effected by the glitch can move around and change weapons but their player model is visually effected.
consideration- Minimum. I think this glitch is very hilarious when it looks like a statue is jumping over a thing that is trying to kill them. I ask that you do not remove this problem but in the end you are the one that decides what to do with it.
suggested action(s)- I don't want to suggest anything against this nor do I even have a plan against it ATM.
vsh_dr_hotdesert_b5
http://steamcommunity.com/sharedfiles/filedetails/?id=166518980
http://steamcommunity.com/sharedfiles/filedetails/?id=167589810
Players would run into the door while it is closing would force the door back open while the trap takes effect.
consideration- minimum
suggested actions- None as anyone who tries to enter the trap will still get killed.
http://steamcommunity.com/sharedfiles/filedetails/?id=166518939
http://steamcommunity.com/sharedfiles/filedetails/?id=166519027
There is a patched area there. I heard along time ago that this glitch was created when the map creator tried to change the map to fit T.F.2 as it is a map that had a transition from Garry's Mod. Now its been there for months and I thought that someone might as well mention it. Some people think that its an easter egg. I honestly don't know what it is.
consideration- Moderate- This glitch allows players to gain an advantage over hale. The runners can avoid (up to) seven traps if they know about this glitch.
suggested action(s)- You can either try to remove this bug or at something to kill players upon contact with it.
vsh_dr_mario_b3
vsh_dr_mario_b4
http://steamcommunity.com/sharedfiles/filedetails/?id=165621188
This trap never kills anyone. NEVER.
consideration- moderate
suggested action(s)- I think you know what to do.
All maps
http://steamcommunity.com/sharedfiles/filedetails/?id=167362539
Yeah its still happening. Pieces of cloths floating in mid air. This does effect either runner or Hale so you can leave it off for now or even ignore it completly.
consideration- minimum
suggested action(s)- none
vsh_dr_winterhill_beta2
http://steamcommunity.com/sharedfiles/filedetails/?id=165029078
This is a player exploit where a player will try to jump on the end of the trap (connected to the wall) and sit there. The trap will be stuck and all players behind is forced to wait until the player moves out of the way.
consideration- High
suggested action(s)- Have that very little strip the players use to exploit kill them upon contact.
vsh_dr_factory_v2e
http://steamcommunity.com/sharedfiles/filedetails/?id=167362394
http://steamcommunity.com/sharedfiles/filedetails/?id=167362417
http://steamcommunity.com/sharedfiles/filedetails/?id=167362446
http://steamcommunity.com/sharedfiles/filedetails/?id=167362476
http://steamcommunity.com/sharedfiles/filedetails/?id=167362522
I don't need to describe this problem as it is stated on the MOTD and Saxton Hell's website.
consideration- Very High
suggested action(s)- Increased server moderation.
(I ask that admins ignore this statement) One of the biggest problems in Saxton Hell DR and in most other DR severs out of Saxton Hell is what we players commonly refer to as "platform trolling". I don't care if you are a fellow of my brony faction, a friend of mine, furry, christian or anything else. All players are welcomed to play Saxton Hell and nobody is to disrespect the server rules please. I do not say this to provoke any negative statements but to warn my fellow players that you can become punished if you don't follow the rules. It is after all our responsibility to be familiar with them.
Well that is the last of them. Sorry it took so long but I think it is better to post this way from now on because I was going to make one post per bug but this seems to be more.... Proper. Anyways I will respond to any questions/comments much more sooner then the last one and under the same post thread. If you have any suggestions on how I should post these bugs or if there is any specific bugs you want me to keep an eye out then please tell me and I will hunt it down or change my posting format. If none of the links above work then copy the url and past it into a browser. Luvedragon has had an extended absence and I have only seen her once yesterday for the first time in thirty days. I understand she has issues with her internet from what I heard right? Don't worry ill be here to watch over the server until you return. I cannot wait until you come back because the server misses you.
Thanks for taking the time to at least read the whole thing and again a special thanks to Knucklejoe for fixing my previous posts. If it wasn't for him I would have stopped posting problems forever.
So apparently my good friend Knucklejoe went around fixing my posts and the bugs I posted previously where fixed so thanks Joe. After noticing that some of the bugs from my previous post has been corrected I think its time to continue fixing my house (DR server #1). I am going to try posting the links in a very slightly different way and see if it corrects this error.
First of all I must say I am sorry I did not respond to your comments from the previous bug post and I will try to respond to them sooner under the same thread Voidy. For now I will respond to the comments here in addition to adding new bugs I found. I will also respond to any comments you may have for any current problems.
Responses
* I fixed my improper grammar and I apologize for it.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=159936062
Baysick- People were stuck inside it instead of getting killing because the platform was supposed to squish them
VoiDeD- I've added a kill zone that activates when this trap is used, it should kill people when the trap doesn't now.
Response- Great thanks.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=152937002
Baysick- The door was stuck open. Luckily it didn't keep sucking in people which is why a large group is sitting right in front of it.
VoiDeD- I think this is harmless, as the motivator will kill anyone who sticks around there.
Response- That is fine. This glitch only occurred once during my presence in DR #1. I will be posting anything that I consider to be a mention-able glitch.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=152563620
Baysick- Hale was supposed to get kicked down a well in instead got flung behind the sniper....In other words the round could literally last forever (at least if humans had that kind of patience...so the round ended pretty quickly at that time)
VoiDeD- How often does this happen? If it's a rare occurrence I'd say that the timer solves this.
Response- I have seen this happen only two times and I thought the timer was stopped upon entering the humiliation option at the end of the map. I must be mistaken.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=152563612
Baysick- This is self explanatory....The bars are missing
VoiDeD- Can chock this one up to Valve. I think the collision for where the bars would have been still exists? Otherwise, is this causing any issues with people getting outside and wasting time?
Response: Knucklejoe- Not that I know of. Anyone that tries to get out using the Bonk on the bars, then ride the cage out is killed by the kill zone that was set up there. I think it's just a visual glitch.
Baysick- Knucklejoe is correct. I have seen someone who was inside of the trap but was killed before I was able to take the in-game screenshot. Oh and I agree Voidy. Missing map entities are generally on Valve's part but the collision was still there so its all fine.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=152563607
Baysick- Now this isn't a bug but because it still happens I assume this has never caught your attention. A lot of the times (not rare occasions to put enphasis) when a donator's ghost goes Boo! their model disappears but not the clothing attached to it.
VoiDeD- I have no plans to fix this at the moment.
Response- I have a similar glitch I will use to respond to this issue somewhere deeper into the post.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=152346836
Baysick- DR Horrors...Great theme and ironic how there is no ghosts there. This pictures shows a person standing behind this cage and forcing the cage to not move unless he moves out of the way. Apparently the person who makes it past the cage fast enough has a small enough hitbox to move through the small opening and then using his hit-box to jam the cage. Others are then unable to pass...This is a current problem that needs attention.
VoiDeD- I've made it do damage to anyone who tries to block that trap.
Response- Thanks Voidy it worked. This saves a lot of time when playing on that map can be pretty funny to see people learn about this exploit being fixed the hard way.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
Baysick- There is also a problem with the floor break mini-game I somehow self taught myself that I will only address to Voidy himself just to make sure no one else learns of and exploits this glitch
VoiDeD- Feel free to PM me the details of how it's done.
Response- I tried re-simulating this player exploit and I cannot reproduce it. The only other concern if if I may ask that you turn off taunting in mini-games such as this one because players can stun the hale in place and/or kill him in the process. This may seem to be a thing to ignore because taunt also risks the player's life who taunts during the mini-game but can generally be successful at killing the Hale when around ten or more players who may choose to be pyros or spies try to force the Hale into broken floor by with the fire-blast taunt as pyro while wielding a shotgun or pushing him with the end stab of a spy's stab taunt. I will try to bring screenshots of this whenever I can before I go into more detail but for now what I am generally try saying is that there is still a problem with most 'floor break' mini-games.
I will of course still PM you on any issues that become an admins concern which needs attention immediately. Other then that I will report problems to you indirectly by this posting system because I would rather not call you to often when I player just so happens to stop mic. spamming, trolling, or etc. when I call you and I raise a false alarm for nothing.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=152145716
http://steamcommunity.com/sharedfiles/filedetails/?id=151927187
Baysick- Now this one also need attention and I can address this freely because it can and WILL always be exploited...DR Mario...The B hop mini-game can be exploited by ghosts because ghosts can cause the platforms to fall before the player has a chance to jump on them. I have seen the ghosts just sitting in one spot and not even moving or in other words not even putting effort to force the platforms down. This exploit also effects the hale and can cause both the red team and the hale to wait (waste time) until the timer runs out. my suggestion here is to remove ghosts on the DR mario maps.
VoiDeD- This issue exists in more maps than just mario, but I'm still looking for a way to solve this without entirely disabling ghosts.
Response- I can't understand how ghosts are able to interact with the map like this as they do to map walls (patched areas). Another suggestion I have is to have the ghosts spawn slightly above the platforms and patch and area so that they cannot pass it just like map walls but keep it high enough for the players alive to be able to jump at full height and make sure the ghosts can't teleport to an alive player during the b-hop mini-game assuming you can alter the map in such a way. Keep in mind that this problem can effect both the Hale and the red team. This is only a second suggestion and I am open to any other ideas you can find.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=151606676
Baysick- This is a minor glitch that happened only once. The hale can trigger a trap which causes smoke to appear from the small platform and collapses a small portion of it...When the trap was over the small part was still missing and stayed like that instead of just reappearing.
VoiDeD- Another Valve issue. Not much I can do about this.
Response- I understand. Besides its just a minor glitch that doesn't even prevent the runners from advancing through the map.
Quote from: Baysick on July 16, 2013, 10:54:26 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=151927231
Baysick- Now this one aggravates me personally and also needs attention...DR Bandicoot is a great map and the trap fit its theme very well but even though it still has problems. Now see the large group of people there? Normally that many people wouldn't be there because it takes time to platform across the spikes. In this glitch the second pillar is stuck and people are trying to get it open. Now the problem is that this reoccurs and the pillar that gets stuck is random.
VoiDeD- How often does this occur? Is there anything specific that causes it to get stuck, or is it stuck right when the round begins?
Response- I see this happening once to three times every two weeks but of course bugs like this can happen at anytime and varies considering the map rotation is changed based on the server. In other word this glitch is considerable as it completely stops all players from advancing through the map and always occurred before a single player gets to it but happens fairly rarely.
Questioned statements
VoiDeD- Feel free to report more broken stuff!
Baysick- REALLY?... I don't wanna be the guy that says "Here is a bunch problems" and dump them on you until I went back to my other bugged posts and saw you said this...
luvedragon- These things can't get fixed if no one says anything.
Baysick- I am a guest of Saxton Hell. Must I really take the responsibility of an admin because in my point of view it is an admins job to monitor the server and correct the problems. I guess the general public is forced to deal with them.
VoiDeD- My position in Saxton Hell is "Director of Fixing That Shit", so please report anything and everything that's broken.
(This comment is to agree with luvedragon)
Baysick- As the head admin of the entire Steam community I would think your position would be "Overseer of all problems at all times". But seeing how you are only one person I guess a random person on the internet such as me would help you out at times when you cannot attended or are not present to an issue at that moment. I am also looking at the words "anything" and "everything" and I will do so since you said "please" and for the fact I nearly live on DR #1 and sometimes I just cannot stand constant issues. I will report any problems I find every few weeks.
These responses are not meant to provoke any negative statements and are mostly opinions so feel free to take them lightly.
Bugs
I didn't think this post could even get this large wow. These next few bugs are just visual glitches and player exploits I thought would be somewhat considerable to report. I am very sorry if these links cause the characters in this post to disappear.
vsh_dr_timetravel_fix
http://steamcommunity.com/sharedfiles/filedetails/?id=164055261
http://steamcommunity.com/sharedfiles/filedetails/?id=164055222
This is player exploited where if you time it correctly then you can get stuck right outside of the trap but behind a map patched area. Minor trap that can be solved when the timer runs out.
consideration- minimum
suggested action(s)- Make the area slay the player(s) that gets stuck after the trap is set off to save time. Other then that I think you can ignore this one.
All maps
http://steamcommunity.com/sharedfiles/filedetails/?id=165063162
http://steamcommunity.com/sharedfiles/filedetails/?id=167118524
http://steamcommunity.com/sharedfiles/filedetails/?id=167118563
http://steamcommunity.com/sharedfiles/filedetails/?id=167890658
http://steamcommunity.com/sharedfiles/filedetails/?id=167890601
http://steamcommunity.com/sharedfiles/filedetails/?id=167890530
http://steamcommunity.com/sharedfiles/filedetails/?id=164055314
All of these pictures is the same exact glitch. I was only trying to get a clear picture to make the appearance of the glitch more obvious so you do not need to look at all of the pictures but the last two (at least to me) seems to stand out the most. This is an animation glitch that happens very often (as in a minimum of five times a week) with players who have the 'high five' taunt equipped. Players effected by the glitch can move around and change weapons but their player model is visually effected.
consideration- Minimum. I think this glitch is very hilarious when it looks like a statue is jumping over a thing that is trying to kill them. I ask that you do not remove this problem but in the end you are the one that decides what to do with it.
suggested action(s)- I don't want to suggest anything against this nor do I even have a plan against it ATM.
vsh_dr_hotdesert_b5
http://steamcommunity.com/sharedfiles/filedetails/?id=166518980
http://steamcommunity.com/sharedfiles/filedetails/?id=167589810
Players would run into the door while it is closing would force the door back open while the trap takes effect.
consideration- minimum
suggested actions- None as anyone who tries to enter the trap will still get killed.
http://steamcommunity.com/sharedfiles/filedetails/?id=166518939
http://steamcommunity.com/sharedfiles/filedetails/?id=166519027
There is a patched area there. I heard along time ago that this glitch was created when the map creator tried to change the map to fit T.F.2 as it is a map that had a transition from Garry's Mod. Now its been there for months and I thought that someone might as well mention it. Some people think that its an easter egg. I honestly don't know what it is.
consideration- Moderate- This glitch allows players to gain an advantage over hale. The runners can avoid (up to) seven traps if they know about this glitch.
suggested action(s)- You can either try to remove this bug or at something to kill players upon contact with it.
vsh_dr_mario_b3
vsh_dr_mario_b4
http://steamcommunity.com/sharedfiles/filedetails/?id=165621188
This trap never kills anyone. NEVER.
consideration- moderate
suggested action(s)- I think you know what to do.
All maps
http://steamcommunity.com/sharedfiles/filedetails/?id=167362539
Yeah its still happening. Pieces of cloths floating in mid air. This does effect either runner or Hale so you can leave it off for now or even ignore it completly.
consideration- minimum
suggested action(s)- none
vsh_dr_winterhill_beta2
http://steamcommunity.com/sharedfiles/filedetails/?id=165029078
This is a player exploit where a player will try to jump on the end of the trap (connected to the wall) and sit there. The trap will be stuck and all players behind is forced to wait until the player moves out of the way.
consideration- High
suggested action(s)- Have that very little strip the players use to exploit kill them upon contact.
vsh_dr_factory_v2e
http://steamcommunity.com/sharedfiles/filedetails/?id=167362394
http://steamcommunity.com/sharedfiles/filedetails/?id=167362417
http://steamcommunity.com/sharedfiles/filedetails/?id=167362446
http://steamcommunity.com/sharedfiles/filedetails/?id=167362476
http://steamcommunity.com/sharedfiles/filedetails/?id=167362522
I don't need to describe this problem as it is stated on the MOTD and Saxton Hell's website.
consideration- Very High
suggested action(s)- Increased server moderation.
(I ask that admins ignore this statement) One of the biggest problems in Saxton Hell DR and in most other DR severs out of Saxton Hell is what we players commonly refer to as "platform trolling". I don't care if you are a fellow of my brony faction, a friend of mine, furry, christian or anything else. All players are welcomed to play Saxton Hell and nobody is to disrespect the server rules please. I do not say this to provoke any negative statements but to warn my fellow players that you can become punished if you don't follow the rules. It is after all our responsibility to be familiar with them.
Well that is the last of them. Sorry it took so long but I think it is better to post this way from now on because I was going to make one post per bug but this seems to be more.... Proper. Anyways I will respond to any questions/comments much more sooner then the last one and under the same post thread. If you have any suggestions on how I should post these bugs or if there is any specific bugs you want me to keep an eye out then please tell me and I will hunt it down or change my posting format. If none of the links above work then copy the url and past it into a browser. Luvedragon has had an extended absence and I have only seen her once yesterday for the first time in thirty days. I understand she has issues with her internet from what I heard right? Don't worry ill be here to watch over the server until you return. I cannot wait until you come back because the server misses you.
Thanks for taking the time to at least read the whole thing and again a special thanks to Knucklejoe for fixing my previous posts. If it wasn't for him I would have stopped posting problems forever.
