Features on trade maps

  1. Re: Features on trade maps

    #8829
    I was using Fraps, but since Vegas wasn't working properly, I had to resort to shitty Windows Movie Maker.
    But other than that.
    I've begun working on the secret room.
    List features you'd like to see in there! :D
  2. Re: Features on trade maps

    #8855
    Secret rooms and donator specific areas will come in the next version. I'm not going to try and guess what people like. That gets me nowhere most of the time.
  3. Re: Features on trade maps

    #8906
    Due to really shitty packing programs and/or my own ignorance to the correct way they need to be used, the map shan't be released.
  4. Re: Features on trade maps

    #9025
    Alright, with some luck, I fixed trade_office_v1. And it turns out its gonna be added to the rotation!
    VoiDeD wrote View original post
    Added the following maps to rotation:

    trade_minecraft_realms_v2
    trade_office_v1

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