Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #8762
    Either that or there's always been an issue. Doesn't happen every time it seems.
  2. Re: Map Rotation / Map Suggestions

    #8763
    Vaaaaaaaalve.

    I'll apply the minigame patch on that map as well, then. Are there any other maps that include similar minigames?
  3. Re: Map Rotation / Map Suggestions

    #8764
    Not that I can think of, but I've probably only really played half of the maps.
  4. Re: Map Rotation / Map Suggestions

    #8782
    BLAKUboy wrote View original post
    Out of curiosity Voidy, what is your opinion on spots like this? http://steamcommunity.com/id/BLAKU/screenshot/902128274206214877

    It's literally just there so the runners can bypass about 5 traps while Hale can do nothing about it.


    I want to say that they're okay, as it's kinda a risk/reward thing, but I'm not entirely sure how often people fail on that.
  5. Re: Map Rotation / Map Suggestions

    #8784
    VoiDeD wrote View original post
    I want to say that they're okay, as it's kinda a risk/reward thing, but I'm not entirely sure how often people fail on that.
    Me? Almost never. Others? Quite a bit.

    You need to know where the platform ends and how far you can actually jump before trying to go that way. I see no problem with it.
  6. Re: Map Rotation / Map Suggestions

    #8793
    Prison Escape has a broken minigame as well it seems, but it's a terrible map anyway.
  7. Re: Map Rotation / Map Suggestions

    #8803
    Updated vsh_dr_prison_escape_v3 to vsh_dr_prison_escape_v7.

    BLAKUboy wrote View original post
    Prison Escape has a broken minigame as well it seems, but it's a terrible map anyway.

    I've applied the fix to that map as well.
  8. Re: Map Rotation / Map Suggestions

    #8813
    we should just strip all weapons and have people go civilian except for hale
    it sounds like a quicker idea than trying to scan code for problems imo
  9. Re: Map Rotation / Map Suggestions

    #8814
    And Hale being able to kill everyone else while they're defenseless is a good idea why?
  10. Re: Map Rotation / Map Suggestions

    #8815
    it punishes people for being dumb enough to not pick instawin
    that sounds like enough of an upside to me
  11. Re: Map Rotation / Map Suggestions

    #9146
    Safety First is a horrible map. The traps are cheap, the elevator is glitchy as all hell, and it lags every 5 feet.

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