Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #8421
    VoiDeD wrote View original post
    Could you elaborate?
    No effort was put into the map.
    It's a straight line with default textures and a solid (default?) background.
    The traps are extremely basic and there are so few that it's impossible for a hale to win unless if everyone went into each trap at once which doesn't really happen lol
    The minigame takes WAY too long to actually get over with. That isn't an opinion, it really is super long.
    and it's not timetravel ;)

    VoiDeD wrote View original post
    ty
  2. Re: Map Rotation / Map Suggestions

    #8427
    Yeah, Void's minigame is possibly longer than Sawmill's. It's also near impossible to win as the walls close in incredibly quickly by the fourth wave.
  3. Re: Map Rotation / Map Suggestions

    #8512
    Is it possible to turn attacking off on Divinity's minigame?

    EDIT: Apparently it's supposed to but doesn't always work? What is the deal there?
  4. Re: Map Rotation / Map Suggestions

    #8563
    Goddamnit. Truthfully I'm at a loss for what's causing this, as we're using the same exact logic on a few other maps and it works perfectly. I've tweaked it a little more, but if it keeps happening I'm not entirely sure what to do.
  5. Re: Map Rotation / Map Suggestions

    #8585
    It might be fixed now. Three times in a row attacking was disabled. Had to get off before testing further, I'll try to play it again tomorrow or something to verify.
  6. Re: Map Rotation / Map Suggestions

    #8661
    This map:
    vsh_dr_void_vfinal
    Worst map ever. Its just a black skybox, with traps that even a simple scripter can do.
    It looks horrible, nobody likes it.
    Its short
  7. Re: Map Rotation / Map Suggestions

    #8663
    BLAKUboy wrote View original post
    Yeah, minigame on Divinity definitely seems to be fixed now.


    Good to hear, cause I had ran out of ideas for fixing it. :s
  8. Re: Map Rotation / Map Suggestions

    #8761
    So I'm assuming that somehow in fixing the minigame on Divinity we may have broken the one on Horrors. Hale punched me.

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