Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #7474
    Voidy, may I have a download of Vegas_b4 just to see if i can break the proctection as Adventure_v5-6's protection was broke (same map maker) when the sdk comes back.
  2. Re: Map Rotation / Map Suggestions

    #7475
    I recall adventure's protection was laughably basic, so I imagine vegas's is exactly the same if it's the same map maker. As for a download, I don't really have one offhand so you'll need to get by with searching.
  3. Re: Map Rotation / Map Suggestions

    #7478
    VoiDeD wrote View original post
    I recall adventure's protection was laughably basic, so I imagine vegas's is exactly the same if it's the same map maker. As for a download, I don't really have one offhand so you'll need to get by with searching.
    why not copy map and put on media fire
  4. Re: Map Rotation / Map Suggestions

    #7524
    As seeing you broke Minecraftworld's protection, you will probably be able to break Vegas, clientside.
  5. Re: Map Rotation / Map Suggestions

    #7526
    If we were interested in running that map, which we're not due to it's massive file size.
  6. Re: Map Rotation / Map Suggestions

    #7534
    That's common with Gentlespy... As soon as I get that file from the server I'm banned from, I'll see how it deals with decompiling.
  7. Re: Map Rotation / Map Suggestions

    #8355
    Added the following maps to the rotation:

    vsh_dr_prison_escape_v3
    vsh_dr_void_vfinal
    vsh_dr_divinity_vfinal
  8. Re: Map Rotation / Map Suggestions

    #8376
    VoiDeD wrote View original post
    vsh_dr_void_vfinal
    PLEASE REMOVE THIS MAP
    I BEG OF YOU
    THERE IS NOTHING GOOD ABOUT IT

    e: actually, can I see where you got the map from? Preferably like a thread or something so I can see the author's notes on this.
  9. Re: Map Rotation / Map Suggestions

    #8380
    Divinity seems to have several places where runners are blocked permanently. Not sure if it's glitches or if the map is actually built that way.
  10. Re: Map Rotation / Map Suggestions

    #8381
    Seems to be the last 2 traps, specifically. Second to last trap has a killzone over it making it impossible to pass until it's been activated. The last trap is weird as it's supposed to build a staircase or something to climb over the wall, but it seems that it can glitch out and not do that also making it impossible to pass.
  11. Re: Map Rotation / Map Suggestions

    #8402
    BLAKUboy wrote View original post
    Seems to be the last 2 traps, specifically. Second to last trap has a killzone over it making it impossible to pass until it's been activated. The last trap is weird as it's supposed to build a staircase or something to climb over the wall, but it seems that it can glitch out and not do that also making it impossible to pass.


    Will definitely be looking into these issues and fixing them where needed.

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