Removing Kakariko

  1. Re: Removing Kakariko

    #7246
    actually if you look closely you will see that it is a bad map
  2. Re: Removing Kakariko

    #8350
    I personally like Kakariko 'cause it's the only map where you can actually try to learn controling and surviving with your scout.
    Although, I think people just wants it to be removed 'cause we play it too much. Just when it comes available it's nominated and voted.
    Maybe we should just calm down and not hype it so much?
  3. Re: Removing Kakariko

    #8351
    Clownophobia wrote View original post
    I personally like Kakariko 'cause it's the only map where you can actually try to learn controling and surviving with your scout.

    That's the problem though. It's far too easy for a halfway decent runner to survive the entire round just running in circles. Not to mention the over abundance of health.
  4. Re: Removing Kakariko

    #8356
    Clownophobia wrote View original post
    I personally like Kakariko 'cause it's the only map where you can actually try to learn controling and surviving with your scout.


    If you think that's the only map where you can try to learn surviving with your scout, then you either aren't playing the mod right or just not playing it well.
  5. Re: Removing Kakariko

    #8358
    @Box, or maybe just playing their own style.
    @ Blaku, maybe we could do things like camping the health packs and working together as a group. Too often with the last prop on Kaka there is complete chaos and disorganisation with a bunch of hunters running and shooting in the prop's general direction.
  6. Re: Removing Kakariko

    #8359
    nice necropost
  7. Re: Removing Kakariko

    #8360
    Marshii wrote View original post
    @ Blaku, maybe we could do things like camping the health packs and working together as a group. Too often with the last prop on Kaka there is complete chaos and disorganisation with a bunch of hunters running and shooting in the prop's general direction.

    a map should not required people to use teamwork to win. that shows just how completely unbalanced kakariko is, and why it should be removed.
  8. Re: Removing Kakariko

    #8361
    MrEskimoMan wrote View original post
    a map should not required people to use teamwork to win. that shows just how completely unbalanced kakariko is, and why it should be removed.


    Let's not have TEAMwork in TEAM Fortress 2, right?
    Your move.
  9. Re: Removing Kakariko

    #8364
    I'm just saying that if kakariko requires blu to try use teamwork to win, it's probably unbalanced. You don't see people on farm feud blocking health packs as a team because it's so hard to find props, do you?
  10. Re: Removing Kakariko

    #8365
    MrEskimoMan wrote View original post
    I'm just saying that if kakariko requires blu to try use teamwork to win, it's probably unbalanced. You don't see people on farm feud blocking health packs as a team because it's so hard to find props, do you?


    Let's just compare a kiddie pool to an Olympic pool in terms of size and call one unbalanced.
  11. Re: Removing Kakariko

    #8366
    Farm feud      ------------      Kaka

    2 mins round time --- 4 mins round time
    2 health packs  --------- over 9000 health packs
    Tiny Map ----------------------- Huge-ass map


    There's your answer
  12. Re: Removing Kakariko

    #8367
    That isn't changing the fact that you're saying this map can require teamwork to win. There is no other map that requires specific teamwork to win against the props.
  13. Re: Removing Kakariko

    #8370
    Generally speaking, prophunt isn't a mod that requires teamwork. People want to get the most points or kill the most props. Sure, you get a couple of friends here and there who work together, or the occasional person who'll shout out a prop is heading towards the cp, but otherwise it's not a mod that needs teamwork by any means. And if you have to get a whole team together to bring down a single prop, well then yes, there are issues with that map.

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