OP Weapons/ suggested weapon changes.

  1. Re: OP Weapons/ suggested weapon changes.

    #8153
    my contribution to the thread is that you're wrong and candy cane should be left as it is
  2. Re: OP Weapons/ suggested weapon changes.

    #8155
    I wouldn't say 'stupid'. Obviously it isn't in agreement with others so... just meh. I'd rather people attack the argument than the people making the argument.
  3. Re: OP Weapons/ suggested weapon changes.

    #8156
    Dear gosh, can you people ever go ONE suggestion or ONE post without yelling, screaming, bashing, etc.? It's a suggestion. No need to tell a person they are STUPID for giving a suggestion.
    Instead of bashing everyone for having a different opinon, contriubte to the conversation. Don't agree with a suggestion? State, calmly, why you think it should not be changed. There's no need for the name calling and the immature remarks. We're not going to listen and make changes based on the whiners who constantly do this.

    Now, as for my opinion on the candy cane, I honestly think it's fine as is. Yes, you get health on a kill, but if you are on a map with few health packs, that health pack from a few seconds ago could mean the difference between burning alive and killing the rest of the hunting team. Like it was stated, if there's a full team of hunters, that's 1 v 16. The odds are already against just about anyone.
  4. Re: OP Weapons/ suggested weapon changes.

    #8157
    The Candy Cane is fine how it is. Its your reward for having balls and taking on an entire team of hunters and getting a kill out of it. Like Eskimo said, if you're smart (like me) you can steal the unclaimed health pack from the prop and fuck them over. Nothing more rewarding than denying the final prop what they thought was a given and raping them in the end.

    Edit: this is what I've said many times about if it aint broke don't fix it. Just leave the mod alone for once.
  5. Re: OP Weapons/ suggested weapon changes.

    #8163
    hey luve ur a stinky head  :P :P :-* :-* :-* :-* 8) 8)
  6. Re: OP Weapons/ suggested weapon changes.

    #8186
    MrEskimoMan wrote View original post
    hey luve ur a stinky head  :P :P :-* :-* :-* :-* 8) 8)

    ur stinky 8)
  7. Re: OP Weapons/ suggested weapon changes.

    #8263
    nerf flare guns and mantreads  plzzzz ! !  ! : )))))
  8. Re: OP Weapons/ suggested weapon changes.

    #8264
    Let's buff shotguns while we're at it. They're not killing me near fast enough.
  9. Re: OP Weapons/ suggested weapon changes.

    #8268
    Let's buff the flaregun. They don't cause instadeath instantly enough.
  10. Re: OP Weapons/ suggested weapon changes.

    #8269
    The flaregun has been the same since it came out, correct? Why change it now?
  11. Re: OP Weapons/ suggested weapon changes.

    #8270
    HipsterGlaceon wrote View original post
    The flaregun has been the same since it came out, correct? Why change it now?

    I don't think he meant it seriously, but more in a sarcastic way.
  12. Re: OP Weapons/ suggested weapon changes.

    #8273
    Since we are all being sarcastic with our suggestions despite there being another thread for them, how about changing the gravity so that any jump causes you to die from fall damage as a result of falling too fast? Or...Or... Edit the mod so it's a point and click game rather than an FPS?
  13. Re: OP Weapons/ suggested weapon changes.

    #8275
    Props should immediately die when a Pyro so much as looks at them. Screw Heavys, though. They should be limited to tickle mittens.

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server