About Knockback...

  1. About Knockback...

    #7303
    I have played several servers of VSH and I'm wondering why this one does NOT have resistance to knockback. It is so unfair to the player of Hale; in the map im playing on as i type this (Arena_desert_overrun) a sentry shoves the boss right off the edge with little to no chance of counterattack. The knockback also gives soldiers and pyros a boost. With these elements, it forces the boss to use their rage for such small obstacles.
    Either this or limit the number of engineers/soldiers allowed.

    every other map Ive played on has hale's fists reduce knockback by 40%... maybe testrun it at different resistances? I think something must be done, and many players would agree with me...
  2. About Knockback... VOTE NOW VOTE FAST

    #7304
    oh look a poll

    1) we do limit engies.
    2) This is why we have rage, we don't care if you have "Pride" in not using it, that is your problem.
    3) Hale OP, it's not supposed to be easy to win.
  3. Re: About Knockback...

    #7310
    Reducing knockback is actually an interesting idea that I've been considering tweaking in the past. Particularly because we've encouraged players to make use of knockback-heavy weapons like rocket launchers and whatnot indirectly through the airshot plugin.

    I'll give this more thorough thought after the upcoming steampipe tf2 update on tuesday.
  4. Re: About Knockback...

    #7311
    ohnoooooooooooooooooooooo
  5. Re: About Knockback...

    #7312
    I do agree with the limit on Soldiers thing, and would also suggest a limit on Pyros. Kinda ridiculous when you have 8-10 of each running around.
  6. Re: About Knockback...

    #7313
    yeah i would think this is good because have you ever been hale and been a sticky trap it sends you across the map
  7. Re: About Knockback...

    #7314
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    yeah i would think this is good because have you ever been hale and been a sticky trap it sends you across the map
    i usually use the mouse and directional keys to avoid sticky traps
  8. Re: About Knockback...

    #7320
    crab wrote View original post
    i usually use the mouse and directional keys to avoid sticky traps

    movement OP plz nerf
  9. Re: About Knockback...

    #7328
    crab wrote View original post
    i usually use the mouse and directional keys to avoid sticky traps

    I've heard superjumping is a pretty good strategy too.


    BLAKUboy wrote View original post
    I do agree with the limit on Soldiers thing, and would also suggest a limit on Pyros

    Please for the love of Hale no ; _; or at least not too small of a limit...
  10. Re: About Knockback...

    #7339
    Some people like to defeat Hale. What good is a weapon with no knockback when a large, hairy man in short shorts wants to kill you using his bare hands?

    As for class limits, how about 5 soldiers and 5 pyros?
  11. Re: About Knockback...

    #7345
    i notice how some hales have a push force reduce but on the weapon they use does not state it
  12. Re: About Knockback...

    #7399
    I try to not rage personally, but it's actually not necessary if you air strafe. I honestly have more trouble with mobile soldiers than sentries on this map. (or if you target engies at the beginning before they get their stuff up)

    The -only- knockback issue I have with is the spy's enforcer (I play spy quite a bit when not battle medic) and when one shot can stop full forward momentum like a sniper rifle, that's kind of bs. There are ways around that though, so no, I don't really think a nerf is necessary.

    ~Kai

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