Boss Rotation

  1. Re: Boss Rotation

    #6997
    Gordon Freeman wrote View original post
    Could we perhaps add the astronaut to FF2? I was just wanting to see him on there and seing how all the vanilla saxton servers bosses are on FF2 could it be possible to add astronaut to it?
    i asked this so many times to add him to the list
  2. Re: Boss Rotation

    #7006
    Class: Heavy
    Big Daddy
    Abilities: Has the ability to charge and perhaps a drug effect? Idk you guys can probably come up with something better for him.
    Model/Skin: http://www.garrysmod...a=view&id=22652
    Super jump: Normal
  3. Re: Boss Rotation

    #7010
    Gordon Freeman wrote View original post
    Class: Heavy
    Big Daddy
    Abilities: Has the ability to charge and perhaps a drug effect? Idk you guys can probably come up with something better for him.
    Model/Skin: http://www.garrysmod...a=view&id=22652
    Super jump: Normal

    I don't necessarily get how drugs would fit, but chain lightning would fit because of the Electro Shock plasmid.
  4. Re: Boss Rotation

    #7014
    I second (or third) the big daddy idea, and the intro noise could be 1:51-2:00 in this video
  5. Re: Boss Rotation

    #7023
    mongolian-bbq wrote View original post
    I second (or third) the big daddy idea, and the intro noise could be 1:51-2:00 in this video


    I fourth this, and maybe one of the sounds from this vid
  6. Re: Boss Rotation

    #7038
    Added Weeping Angel to set 3.

    Gordon Freeman wrote View original post
    Could we perhaps add the astronaut to FF2? I was just wanting to see him on there and seing how all the vanilla saxton servers bosses are on FF2 could it be possible to add astronaut to it?


    That's slated for Some Day™. It'll be a hefty time investment to convert all the boss logic for FF2.
  7. Re: Boss Rotation

    #7099
    i crashed teh server with banjo towertop pit shit ton of rage.
    that need fix
  8. Re: Boss Rotation

    #7101
    That is just ff2
    It's a feature
  9. Re: Boss Rotation

    #7113
    Yknow all those guns with like 800% damage bonus... why 800%, is it SUPPOSED to 1hit everything from across the map?  (still goin on about these guns since its annoying to be picked off from across the map with nothing you can do about it, or die to a gun in the event you would survive a melee hit)
    is preferable if the guns only did around 202 damage at point-blank (ie no additional damage boost besides the automatic VSH bonus of x3.1)
    The crit on headshot on some of the guns is fair game though, skill to 1hit instead of just knicking them to 1hit.
  10. Re: Boss Rotation

    #7118
    so with guns did doctor who gun get nerfed or he can still pick up ammo since its way unfair
  11. Re: Boss Rotation

    #7124
    Please point out specific bosses that still have overpowered crap. Turtle and Mia are generally in charge of nerfing bosses, and it'll make their jobs easier if they knew exactly which ones needed nerfs.

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