Lower Hale's HP

  1. Lower Hale's HP

    #6450
    I just thought of something, we never choose fight on any of these maps since hale has so much HP, we dont stand any living chance, unless we knock him off the arena. How about we lower the HP so that when we make it to the end, we have an actual fighting chance to kill him? It should also make the end game traps that dont kill him quickly go by that much faster.
  2. Re: Lower Hale's HP

    #6451
    Wizzy wrote View original post
    I just thought of something, we never choose fight on any of these maps since hale has so much HP, we dont stand any living chance, unless we knock him off the arena. How about we lower the HP so that when we make it to the end, we have an actual fighting chance to kill him? It should also make the end game traps that dont kill him quickly go by that much faster.

    Like around 2000 hp so a random crocket can hit him and not kill him?
  3. Re: Lower Hale's HP

    #6463
    Punishment_Fatal wrote View original post
    Like around 2000 hp so a random crocket can hit him and not kill him?
    Didn't think we could use rockets in DR. Unless there is a way to reactivate rockets/mediguns/etc. when the fight door is picked...
  4. Re: Lower Hale's HP

    #6466
    I've changed it so Hale's max health gets calculated as 75 * number of players. Hopefully this won't have any bad side effects on some maps.

    Wizzy wrote View original post
    It should also make the end game traps that dont kill him quickly go by that much faster.


    Situations like that should be considered bugs. I've fixed a few maps where this happens, but maps that remain should be reported here on the forums.
  5. Re: Lower Hale's HP

    #6924
    luvedragon wrote View original post
    On wooden, the exploding barrel trap kills Hale since his health is low now.
    I noticed that too. Why is that trap going through the wall, anyway?
  6. Re: Lower Hale's HP

    #6927
    luvedragon wrote View original post
    On wooden, the exploding barrel trap kills Hale since his health is low now.


    Does hale have to be right next to the barrels? I wasn't able to reproduce this in my tests with bots running and exploding the barrels.
  7. Re: Lower Hale's HP

    #6929
    VoiDeD wrote View original post
    Does hale have to be right next to the barrels? I wasn't able to reproduce this in my tests with bots running and exploding the barrels.


    It killed me and several other people who activated the trap. I was still next to the trap, I'd assume the others were too.

    EDIT: It's the exploding barrels that Hale activates, not the ones that explode on their own.

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