Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #6804
    Is there any way that the FoW as it were could be reduced or lifted, or maybe edited with more light sources? I'm not sure who owns the rights sorry :/


  2. Re: Map Rotation / Map Suggestions

    #6805
    Marshii wrote View original post
    Is there any way that the FoW as it were could be reduced or lifted, or maybe edited with more light sources? I'm not sure who owns the rights sorry :/


    Yeah if you extract the map and open it in hammer there's an entity that controls it. IIRC it's TF_fog_controller or something similar. You can also do more light sources but it's easier to just change the color of the fog I think.
  3. Re: Map Rotation / Map Suggestions

    #6808
    Took another look at the map, and it doesn't seem as dark when Glace and I looked at it before? Dunno, but it is a little dark in some areas. Aside from pumpkins scattered around and two trees added, it's just a rehash of canyon, unlike spooky harvest which adds in that extra area. It also removes one of the insides of the tall buildings (The one near blu spawn). I honestly wouldn't want this map in, since it's just too similar to the original canyon.

    But, if anyone's really curious, I've dropboxed the map for anyone else who may want to take a look at it.

    https://www.dropbox.com/s/als4x5a3o4qzgwr/ph_spookycanyon_a1.bsp
  4. Re: Map Rotation / Map Suggestions

    #6987
    I move to have CyberPunk removed from map rotation. Most people who've actually been to it loathe it; and there are still glitches with the map to ensure you never lose as a prop. We could always replace it with Swamp.
  5. Re: Map Rotation / Map Suggestions

    #6988
    Loc Rocker wrote View original post
    I move to have CyberPunk removed from map rotation. Most people who've actually been to it loathe it; and there are still glitches with the map to ensure you never lose as a prop. We could always replace it with Swamp.


    I swear there was some sort of reason why Glace and I never suggested Swamp, but I can't remember it at the moment.

    EDIT: Apparently it was removed from GM for having "too much water" and being pretty glitchy. That's probably why we never suggested it. Topic
  6. Re: Map Rotation / Map Suggestions

    #6989
    remove cyberpunk
    DO NOT ADD SWAMP IT'S SO BAD, DARK WON'T REMOVE IT BECAUSE HE MADE IT
    IT IS THE WORST MAP
  7. Re: Map Rotation / Map Suggestions

    #6991
    I don't think there's too much of an issue with cyberpunk. If there are places which props can get to that hunters can't then they need to be reported so that those areas can be fixed. In a sense cyber is a map in beta and can only be improved from feedback. Personally, I think it would be a great map were these issue to be highlighted and ironed out.

    What I would say though is a huge no to swamp. I've played there many times on GM and there is simply too much water, and when out of the water, no place to hide, you will get random-sprayed. Simple. Plus the lighting makes seeing stuff hard anyway because of the contrast. I.E. Run or die = swamp.

  8. Re: Map Rotation / Map Suggestions

    #6993
    Marshii wrote View original post
    I don't think there's too much of an issue with cyberpunk.

    Just about everyone hates it. That's a pretty big problem.
  9. Re: Map Rotation / Map Suggestions

    #6996
    BLAKUboy wrote View original post
    Just about everyone hates it. That's a pretty big problem.


    A lot of us also hate Redstone, but that went over well a few pages back when we suggested to take it out.  :P
  10. Re: Map Rotation / Map Suggestions

    #6998
    We removed cyberpunk forever ago. Eventually we re-added it because their was a ton of people that wanted it.

    At the current moment, it's a pretty split opinion.
  11. Re: Map Rotation / Map Suggestions

    #7000
    luvedragon wrote View original post
    A lot of us also hate Redstone, but that went over well a few pages back when we suggested to take it out.  :P

    They're both really bad maps, yes.

    Turkle wrote View original post
    At the current moment, it's a pretty split opinion.

    It's only split because some people like maps they can't die on as props. Props DO NOT lose on Cyber. This is not a good thing.
  12. Re: Map Rotation / Map Suggestions

    #7021
    BLAKUboy wrote View original post
    They're both really bad maps, yes.
    It's only split because some people like maps they can't die on as props. Props DO NOT lose on Cyber. This is not a good thing.


    Redstone is a good map as it requires teamwork, otherwise props can dance over everything, but usually there are enough people around to think 'Hmm, there's a prop running, maybe I'll help kill it'

    Cyber is a good map, if not for props for hunters, I know it encourages me to try different classes, if it wasn't for cyber, i wouldn't be able to rocket jump, if you can call what I do rocket jumping haha. As for hiding on cyber, it's pretty much a roof run or a claustrophobic dead end. So if hunters use this to their advantage, there shouldn't be a problem, shame is people can't be bothered to think about what they're going to do in each round. Usually I have a clear run route mapped out should I be found, and I also have a few strategies for leading people the way I want them to go.
  13. Re: Map Rotation / Map Suggestions

    #7025
    Its already been said: people like Cyberfuck because you can play anime music, see bright colors, and jump around on roofs to survive. Rarely to the hunters ever win. Look at the stats: http://www.gamingmasters.org/prophunt/index.php?page=maps Props win 76.5% of the time, that's ridiculous and that's not a close-call kinda win either. Its "I've been chillin up on tha roof watching everybody below, not moving an inch the entire time" kinda win.

    The vote clears out the server pretty guaranteed. I'll nominate that when I'm done for the time being, just to make others rage too. While Redstone (shitstone) is almost equally as bad, I will say that at least its indoors and limits the height overall of where you can run around to.
  14. Re: Map Rotation / Map Suggestions

    #7027
    One of the few times I'm gonna say box is right. Though I find it hard to believe props lose on Cyber 23.5% of the time. Seems almost impossible.

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