Boss Rotation

  1. Re: Boss Rotation

    #6457
    Removed stats from melee of Arnold, Alien, and alien queen
    Removed fire on hit from War Machine and Kratos
    Fixed spy damage
    Change Radigan's minigun to do .2 damage increase. Please let us know if this is still OP.
    Changed wheatley sentry to a minisentry.
  2. Re: Boss Rotation

    #6460
    Wouldn't mind if more bosses took extra damage while their guns were active, would punish those who constantly gun people with rage.
  3. Re: Boss Rotation

    #6461
    >the higher damage he takes could mean he rages sooner.
  4. Re: Boss Rotation

    #6777
    Candy man has the summon with all heavies but sometimes people who are dead will spawn as floating miniguns on red team
  5. ff2 updates 4-4-2013

    #6783
    >Changed captain falcons weapon from fists to shovel
    >Changed "Candy Man" rage to spawn as class chosen (This should hopefully fix the "Heavy glitch" since I could not recreate the problem)
  6. Re: Boss Rotation

    #6790
    can we just have ghost buster spencer theme for slimer since they are both from ghostbuster and thats all i got
  7. Re: Boss Rotation

    #6791
    so what is this thing that when spy is last he has giant footsteps because thats just a useful thing since i hate spies,i got another one if scout is last it loses the double jump and the hale gets a speed boost to catch scout
  8. Re: Boss Rotation

    #6802
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    i got another one if scout is last it loses the double jump and the hale gets a speed boost to catch scout
    Not only take away something vital about the class but also make the Hale faster? Its not like scout is so useless that you need to cripple the class so much just for being the last one alive, at that point he might as well not even be a playable class.
  9. Re: Boss Rotation

    #6803
    In case we forgot to post this, we made Spongebob do the normal scout damage for a boss and admin now summons 3 instead of 5 players.
  10. Re: Boss Rotation

    #6834
    or we could just have a outline of the person so hale can see them. I like the scout one better since scout will just double jump away and stuff so thats why i said take away the double jump
  11. Re: Boss Rotation

    #6854
    Added the following bosses:

    Set 1: Travis Touchdown
    Set 2: Jeff The Killer, Wall-E
    Set 3: Robbie Rabbit
  12. Re: Boss Rotation

    #6877
    i forgot about sponge bob the whole time and how come hales with the specail who lock people in place skill does not work for the most of the times. Also i said that war machine has the posom from start is there a way to nerf that weapon since hale can get ulimited ammo with it and it does a crit shot of a shotgun up close and far away like 108 damage
  13. Re: Boss Rotation

    #6891
    >Changed war machine pomson to do around 40 damage, takes 3X longer to reload
  14. Re: Boss Rotation

    #6992
    Could we perhaps add the astronaut to FF2? I was just wanting to see him on there and seing how all the vanilla saxton servers bosses are on FF2 could it be possible to add astronaut to it?
  15. Re: Boss Rotation

    #6995
    Gordon Freeman wrote View original post
    Could we perhaps add the astronaut to FF2? I was just wanting to see him on there and seing how all the vanilla saxton servers bosses are on FF2 could it be possible to add astronaut to it?


    +1

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server