Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #6294
    Hey! Punishment_Fatal back here with another map. Before this, I must say something; I'm sorry for the IRC beeps you'll get since my anxious self can't keep still. Anyways, the map is called trade_meincraft_shtupid_v2. Link's here: http://tf2.gamebanana.com/maps/173173 . Yes, it's a minecraft map, but it has twists added in. The boxing arena now limits your weapons to melee only, and there's an idle killer. You heard me, an IDLE KILLER! It will now stop those who want to idle on the server and not get anything. (Besides, the only maps that have idle killers besides this one is celshade and minecraft_plaza.) Anyways, there's little easter eggs around the map, and a maze under the map. Take a wrong turn, and end up falling in a pit of lava forever. Take the right path, and choose your fate of where you go. You could end up back in the maze, with dispensers, right under RED spawn, or some random place on the map. The easter eggs I have yet to find out how to activate, but there is a secret music room on the map. Anyways, hope you like the suggestion, and listen to this while I go away hoping you accept the map.
  2. Re: Map Rotation / Map Suggestions

    #6315
    Hey! Punishment_Fatal back with another map! It's called Fun_Trade_Beach. Link's here: http://tf2.gamebanana.com/maps/167541 . Anyways, it's a map, on a beach. It has movable boats, yes MOVABLE boats. It also comes with a music room, Pyro tennis, Heavy boxing, and Treasure Island where you get there by killing MONOCULUS! and taking his teleporter. Anyways, the map checks out in my opinion, and I hope you add it.  8)

    Edit: The music room has no stops on music. If we play 2 songs at the same time, it lags TREMENDOUSLY. If there's any way to mod it so we can block off the music or play each song one at a time, it would be good.
  3. Re: Map Rotation / Map Suggestions

    #6357
    Punishment_Fatal wrote View original post
    Any thoughts on the map? Inb4 IRC beep.
    Punishment_Fatal wrote View original post
    Edit: The music room has no stops on music. If we play 2 songs at the same time, it lags TREMENDOUSLY. If there's any way to mod it so we can block off the music or play each song one at a time, it would be good.
  4. Re: Map Rotation / Map Suggestions

    #6359
    If not this map, how about this map? The map's name is Trade_Minecraft_GHS. Link's here: http://tf2.gamebanana.com/maps/172005 . Looks like an ordinary Minecraft map w/ a Nether and back. It looks open so it'll be a change from indoor maps. Hope you like it.

    Edit: Well crud, this map has not 1 .bsp, but 8! EIGHT! We can have a Halloween one w/o Nether, w/ Nether, Normal w/ Nether, Normal w/o Nether, and other server ones I think. Anyways, pick your choice on this map because I really don't want 4 of the same map reskinned :O

    Edit of the Edit: Add the Optimized version in order to have the Nether.
  5. Re: Map Rotation / Map Suggestions

    #6362
    I'm also back with another map. This map's called Trade_Mannconomy_V5G. Link's here: http://tf2.gamebanana.com/maps/159242 . Mostly, it's a Heavy boxing arena w/ secrets, and a lot of room to move. There's a Demoman sticky golf course, a shooting range, and a jump course. I hope you take this map into consideration, and I will see you later.
  6. Re: Map Rotation / Map Suggestions

    #6436
    Alright, back with map #3. This map's called duel_trade_idle_abstract. Link's here: http://tf2.gamebanana.com/maps/173286 . Anyways, this map has a dueling arena, idle killer in spawn, and a small trading plaza, but not really much of one. It has some other places that are really weird, but it's a fun map. I hope you like this map, and I will see you later.
  7. Re: Map Rotation / Map Suggestions

    #6478
    Added trade_ghs_minecraft_sxh_v2 to the rotation. This is actually trade_ghs_minecraft_optimized_v2, but had to be renamed to a (hopefully) non-conflicting filename because the original name is too long.

    trade_mannconomy_v5g has lots of player model entities, and that causes tons of bandwidth usage.
    duel_trade_idle_abstract has some really odd server perf issues when entering certain PVSs. It also doesn't help that the map was compiled strangely (and may be related)
    Quoted text
    This map is not final!!  Needs to be rebuilt without -keepstalezip and without -onlyents
  8. Re: Map Rotation / Map Suggestions

    #6482
    Voidy, I'm back with an update of a map  ;D. It's an update for trade_meincraft_shtupid since it's now in version 2. http://tf2.gamebanana.com/maps/173346 . Oh, and sorry about the IRC beeps. What should I reference you as in chat when I get anxious? So far I have the admin that has a V in their name, the Admin, someone familiar that has the letter V in their name.
  9. Re: Map Rotation / Map Suggestions

    #6483
    Updated trade_meincraft_shtupid to trade_meincraft_shtupid_v2.

    Punishment_Fatal wrote View original post
    Oh, and sorry about the IRC beeps. What should I reference you as in chat when I get anxious? So far I have the admin that has a V in their name, the Admin, someone familiar that has the letter V in their name.


    I don't mind them. As for what gets my attention: voided, voidy, or just 'admin' work.
  10. Re: Map Rotation / Map Suggestions

    #6986
    I am Punishment_Fatal and I am back with new maps. This one is called trade_concrete_b1. Link's here: http://tf2.gamebanana.com/maps/166738 . Mostly, this is a small map with just a lot of close quarter combat. There's a skybox that can only be reached through noclip, and it's a beach for admins to relax or something like that. Near BLU and RED spawn is a Vagineer model, which can only be seen if you have the model from FF2 or VSH. It'll instantly kill anyone who touches it, except for godmoders. Anyways, that's my map suggestion, and I hope it'll be added.

    Back again with another map. This map is trade_entertainment. Link's here: http://tf2.gamebanana.com/maps/166700 . Same as the last one, it's close quarters. It has an idle killer, and a pool that heals you if you step into it.

    Hello again. This map is trade_clickshome. Link's here: http://tf2.gamebanana.com/maps/159707 . It's a somewhat big map with easter eggs that I don't know how to access. It also has an idle killer, and a breakable wall inside a barricade where you can have Sniper battles.

    Same old drill. This map is trade_hopps_lobby. Link's here: http://tf2.gamebanana.com/maps/159468 . It's a map with big rooms and a soccer course. This map does not have an idle killer unfortunately, but has full access to Sniper battles.

    This map's trade_magic. Link's here: http://tf2.gamebanana.com/maps/155462 . Not much fighting going on. BLU spawns in a glass box where RED can press a button to kill whoever's in there (Well, at least whoever's touching the water). It's mostly meme-based. There's no real killing going on so I'm a bit iffy on the map.

    Let's just cut right to the point. This map's trade_plaza_warehouse. Link's here: http://tf2.gamebanana.com/maps/173628 . It's basically a map that's designed to look like a warehouse. A bit darker since it's night, and it has moving cars in the background. There's no Sniper battles that can happen from spawn to spawn since each spawn door has a crate several feet from the entrance. There's a special spycrab room which can only be accessed by an admin via noclip. They just noclip to the spycrab room inside the tower and then teleport the spycrabbers into the room.

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