Re: Adressing Balance Issues in Hale
#6088wrote View original postshould we increase the damage then?
Maybe *sniff* Maybe
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wrote View original postshould we increase the damage then?
have you paired it with the soda popper yetwrote View original postNot that I play VSH all the often but the "less bullets more damage" thing is stupid; even if you hit every shot at any range it will still be lower DPS than the pistol after the first clip is done. The weapon's just balanced badly because the lower clip size takes away so much damage that it's just not a viable weapon.
wrote View original posthave you paired it with the soda popper yet
i mean there's a reason as to why they're in a set
wrote View original postHow about "crits whenever it is supposed to minicrit" on the soda popper.
wrote View original postIdeas for the winger and the beggars bazooka next plz.
i don't understand why you believe soldier needs a buff when he's one of the strongest and most annoying classes right now.wrote View original postBEGGAR'S BAZOOKA:
It is an interesting spread weapon indeed; I think raising the rocket amount to 4 or 5 would be good.
Reloading it is the subjective part IMO; if he reloads too fast, its overpowered. Your suggestion about being able to escape with it like a rocket launcher is a good point. I think it should have the ammo expansion, and only the first rocket be INSTANT to load in, but only when rocket jumping somehow. Perhaps, while the soldier is ducking, jumping, and looking down towards his feet all simultaneously. I don't know if that's programmable, but I think it would make beggars balanced.
Another suggestion is reducing clip size, but make the rockets homing after .5 or .25 seconds of being launched. (delay for rocket jumping)
THE ESCAPE PLAN:
Escape plan is good, but not fast enough to escape, even with low HP. Equalizer is good with low HP, but the hale's range is so wide, you'll never get on him head-on. I suggest you combine the 2 weapons. if soldier would equip either the equalizer or escape plan, replace it with the fusion weapon. (Like the medic's custom kritzkrieg.)
wrote View original postCan we increase ammo required for airblast? So annoying when Pyros can just spam it to hell.
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