Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #5192
    Added the following maps to rotation: vsh_dr_minecaves_final, vsh_dr_cliffsideb4, and vsh_dr_woods_b5.
  2. Re: Map Rotation / Map Suggestions

    #5418
    cliffside: somequite a bit of classes cannot pass this gap. either that or i am a shitty jumper.
    i can understand that you can change classes to overcome that but quite a bit of the server doesn't have the processing power to realize that
  3. Re: Map Rotation / Map Suggestions

    #5424
    crab wrote View original post
    cliffside: somequite a bit of classes cannot pass this gap. either that or i am a shitty jumper.
    i can understand that you can change classes to overcome that but quite a bit of the server doesn't have the processing power to realize that


    I'm able to make that jump as a heavy, which I believe is the slowest class in DR.
  4. Re: Map Rotation / Map Suggestions

    #5457
    VoiDeD wrote View original post
    I'm able to make that jump as a heavy, which I believe is the slowest class in DR.
    im gonna assume you used the gru, which i think gives heavy 127ish% movespeed on these servers (assuming they give 50% movespeed still) + small extra jump height. that is literally faster than everything else.

    E:Okay maybe they only make heavy run at medic speed, but that means he's faster than the majority of classes.
  5. Re: Map Rotation / Map Suggestions

    #5528
    VoiDeD wrote View original post
    Added vsh_dr_hereafter_b2 to the rotation.
    could you make the water at the end kill hale a bit faster? im playing the map right now and i swear i thought the map was bugged because we just sat there for so long while hale was drowning
  6. Re: Map Rotation / Map Suggestions

    #5529
    crab wrote View original post
    could you make the water at the end kill hale a bit faster? im playing the map right now and i swear i thought the map was bugged because we just sat there for so long while hale was drowning

    Maybe code it so it does 2k health per second?
  7. Re: Map Rotation / Map Suggestions

    #5537
    crab wrote View original post
    could you make the water at the end kill hale a bit faster? im playing the map right now and i swear i thought the map was bugged because we just sat there for so long while hale was drowning


    Done!
  8. Re: Map Rotation / Map Suggestions

    #5648
    Updated the following maps:

    vsh_dr_xtremeway_b1 to vsh_dr_xtremeway_tank
    vsh_dr_minecraft_b3 to vsh_dr_minecraft_b10

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