Re: Map Rotation / Map Suggestions
#5308Did you change anything about that area between b1 and b2? And for the record, it happens to the paths to the old RED spawn too.
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wrote View original postDid you change anything about that area between b1 and b2? And for the record, it happens to the paths to the old RED spawn too.
wrote View original postHi again all,
I've noticed that headquarters has been played much much less lately and I think I might have come up with a way of revitalising it (even with the possibility of music buttons, but we'll get to that as and when).
Anyway, other prophunt servers have a map in rotation; Redquarters. I think this would be more appealing than headquarters considering that if you happen to be hiding and given a desk or chair etc, it's incredibly hard to hide, even impossible unless lucky since the map is completely blue. It's like trying to hide a tractor in a playground - not going to happen.
But I think this might be one of the main reasons the map is unpopular. Running is 'ok' when there aren't too many people playing since there are so many chokepoints where you can get 'boxed' in if you'll pardon the pun.
Not sure if the map is possible, but I think it would work, also if maybe the stairs in the thin corridors were removed in favour of open ramps in the main room e.g. the way of getting to CP in Well or the route to the balcony in Turbine.
(Thumbs up for the analogy there :P)
wrote View original postThen you're retarded ,my friend.
wrote View original postAm I right in thinking that there was once a spooky canyon prop hunt map? For some reason I have some screenshots from it. Not sure if it was on another server, but I wondered if it might be an idea for consideration if it is a possible addition.
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