Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #5286
    Lakeside is also a very well put together map. I really don't have any suggestions for it. Though it would seem like hell to run on.
  2. Re: Map Rotation / Map Suggestions

    #5287
    BLAKUboy wrote View original post
    Lakeside is also a very well put together map. I really don't have any suggestions for it. Though it would seem like hell to run on.


    I actually just spent about 2 and a half hours with Enigma and Luve getting some new props added and some old ones moved around to make a few more spots as well as opening up a couple more areas so hiding is a bit easier. I'm working on getting the music buttons done and hopefully I can get the config file written up in time for lakeside to be released tonight.
  3. Re: Map Rotation / Map Suggestions

    #5288
    Shooter` wrote View original post
    I actually just spent about 2 and a half hours with Enigma and Luve getting some new props added and some old ones moved around to make a few more spots as well as opening up a couple more areas so hiding is a bit easier. I'm working on getting the music buttons done and hopefully I can get the config file written up in time for lakeside to be released tonight.


    Feel free to add me on Steam and shoot me off a message to let me know when it's ready.
  4. Re: Map Rotation / Map Suggestions

    #5292
    I don't want to be a 'party pooper' or anything, i just wish to point out a slight issue with new maps as above.

    While I am all for new PH maps, I have my reservations with these as they are made by regulars or at least in part by regulars. And yes while others can easily learn maps, it just seems to give a bit of an advantage to their makers considering they are the much more proficient regulars on the server?

    For future maps might I suggest that if regulars are involved in making them, a non-reg goes in afterwards and tweaks prop positions so that it's not like shuffling a deck of cards face up (if you get my analogy).

    As a side note; thanks for new maps :)
  5. Re: Map Rotation / Map Suggestions

    #5294
    Maybe Blaku but many of the doorways in Lakeside are completely glitching out for me 100% of the time, coupled with random invisible walls everywhere.
  6. Re: Map Rotation / Map Suggestions

    #5295
    It doesn't really know if the creator knows where all props are, after maybe 2-3 plays I already learn the props :v
  7. Re: Map Rotation / Map Suggestions

    #5297
    ^ Fair enough

    On another note, might we consider changing the redstone map music from migraine-topia to

  8. Re: Map Rotation / Map Suggestions

    #5298
    Marshii wrote View original post
    Maybe Blaku but many of the doorways in Lakeside are completely glitching out for me 100% of the time, coupled with random invisible walls everywhere.


    I'm getting this problem too and I have no idea why it's happening. After we played lakeside last night I ended up going to bed around 4:30 and left lakeside_b3 compiling while I slept but it has the same problem. I think I might delete the things causing the problem and hope it doesn't cause too many performance issues.
  9. Re: Map Rotation / Map Suggestions

    #5299
    It happens to other maps too, they just usually fix themselves on round change. No clue what causes it.
  10. Re: Map Rotation / Map Suggestions

    #5307
    BLAKUboy wrote View original post
    It happens to other maps too, they just usually fix themselves on round change. No clue what causes it.


    The problem is the area portals aren't rendering correctly. I went back to the first version and most of them work fine but the ones in the temple don't render the things on the other side of them at all when you look at them, which they should. Removing them causes an error that I have no idea how to fix and google isn't exactly helpful either.

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