Challenge Mode

  1. Challenge Mode

    #5023
    In a completely spontaneous burst of willpower and programming, I've implemented a "challenge mode" for VSH.

    You can type !halechallenge (or go through the !hale menu) and enable challenge mode. When it's your turn as a boss with challenge mode enabled, the other team will continuously respawn upon death.

    The goal being for hale to get as many kills as possible before dying.

    The mode is a WIP, but I think it's pretty good for release on the servers. We'll continuously improve and tweak things, so be sure to report any issues or suggest gameplay changes for it.
  2. Re: Challenge Mode

    #5029
    Voidy,
    I've been waiting for something like this.
    I forking love you.



    I think I'm going to cry,
    It's so beautiful.

  3. Re: Challenge Mode

    #5031
    Punishment_Fatal wrote View original post
    Would spawn camping be a problem? If Hale stood in the spawn, then he can keep killing them.
    That would be a problem, maybe make a few different spawn points? And will a ranking system be developed, to see who got the most kills in one round?
  4. Re: Challenge Mode

    #5034
    Punishment_Fatal wrote View original post
    Would spawn camping be a problem? If Hale stood in the spawn, then he can keep killing them.


    Currently, players are given 2.5 seconds of uber on spawn as a spawn protection feature, but adding spawn points around the maps is definitely planned in the future.
  5. Re: Challenge Mode

    #5036
    Oh! I just came up with a slight issue with this gamemode. On map change there are typically 3 to 5 people for the first round who load in before all the others. This presents an issue. While Hale does have a reduced amount of health, it would still take quite a while to defeat him. Even longer if the team is unfortunate enough to be composed of Spies and Snipers.

    (Edit:) In fact, I just played a match with those exact conditions. Everything that I predicted happened. There's a bit of tweaking that needs to be done, but it's still a great idea.
  6. Re: Challenge Mode

    #5038
    jay50jay wrote View original post
    Oh! I just came up with a slight issue with this gamemode. On map change there are typically 3 to 5 people for the first round who load in before all the others. This presents an issue. While Hale does have a reduced amount of health, it would still take quite a while to defeat him. Even longer if the team is unfortunate enough to be composed of Spies and Snipers.

    (Edit:) In fact, I just played a match with those exact conditions. Everything that I predicted happened. There's a bit of tweaking that needs to be done, but it's still a great idea.


    I have plans to make it so players can spawn in once they join the server during a challenge mode round so that first round issue would be solved.
  7. Re: Challenge Mode

    #5039
    I'll have to give this a go later. I guess this is good for the Hales that can kill everyone every time or those that want to challenge themselves. Hence the name, I guess.

    Sounds good Voidy, I'll let you know what I think later.
  8. Re: Challenge Mode

    #5044
    I've implemented late spawning (so you join a challenge mode round if you didn't load quickly enough), and the ability to change classes during a challenge mode round.

    Unless there are some more pressing issues that come up, the only thing left to implement is custom spawn points so it solves the issue of any spawn camping.
  9. Re: Challenge Mode

    #5047
    oh and also

    just noticed this so idk how late i am but if you are a ghost you can't spawn unless if you rejoin the server
  10. Re: Challenge Mode

    #5048
    crab wrote View original post
    oh and also

    just noticed this so idk how late i am but if you are a ghost you can't spawn unless if you rejoin the server


    It should (re)spawn you regardless if you have ghostmode enabled or not.

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