New Map Ideas.

  1. New Map Ideas.

    #4305
    Hey everyone!

    Just recently started messing with Hammer a little and I have no idea whatsoever on an idea for a map to make. I'd like to hear any ideas that people have for, potentially, a new prophunt map!
  2. Re: New Map Ideas.

    #4307
    Maybe a super-scaled level like the rats games in CS - The best example would be de_rats_1337 - That's a GRRRRREAT map.
    Other than that I can suggest something like the spaceship map for Killing Floor that came out at christmas. Make use of some of the more 'modern' looking props rather than hay piles and wood piles etc.
  3. Re: New Map Ideas.

    #4308
    BTW, how do you work with Hammar? When I got it about 7 years ago there were no textures and no way for me to actually start crafting the map. Would greatly appreciate any info on how to work that thing.
  4. Re: New Map Ideas.

    #4309
    You'd have to load up Source SDK from your tools to get to hammer now. The textures, models, and everything should be right in there. :)
  5. Re: New Map Ideas.

    #4337
    I can't really think of any specific suggestions, but if you actually follow through on making this map, here's some mlg protips from the mlg propmaster himself

    • Make sure there are LOTS of high ledges, secret spots, rafters, etc. to hide on, otherwise the people who know how to hide good won't enjoy the map.

    • Don't put hp packs near the CP, ever. If it's a medium sized map, have 2 on either side of the map, or if it's a large map, have 4 in the corners.

    • Make sure props can jump fluidly around the map, jumping from one building to another with ease. Try testing it out every so often, making sure to have the right gravity settings.

    • Try to keep dead ends to a minimum.


    this has been an mlg protip broadcast from the mlg propmaster himself
  6. Re: New Map Ideas.

    #4339
    The 'EmElGee' master appears to have forgotten about that thing called 'balance' - Hunters need to be able to get a kill you know.
  7. Re: New Map Ideas.

    #4340
    Marshii wrote View original post
    The 'EmElGee' master appears to have forgotten about that thing called 'balance' - Hunters need to be able to get a kill you know.

    It's almost as if maps are already like I suggested
  8. Re: New Map Ideas.

    #4344
    Usually it's because of dodgy development but after a while everyone knows the spots, what you appeared to be suggesting was a map which pretty much relied on an abundance of dodgy spots - Thats not prophunt that's hide and seek gone mad :P
  9. Re: New Map Ideas.

    #4348
    People are going to be good enough to use their initiative to find great new spots.
    n00bs are still going to try hide in plain sight
    Also,
    Marshii wrote
    The 'EmElGee' master

    I said mlg propmaster, get it right
  10. Re: New Map Ideas.

    #4349
    Can there be a thread on here where people don't try to insult each other?

    Seriously, grow up.

    This is a thread on map ideas. Make it just that.
  11. Re: New Map Ideas.

    #4362
    I would say make a hell map.  Like literally, hell.  Like Lolcano a bit, but not terrible for ph.  We've been needing a saxtonhell themed map.


    Also if you do make a map plz make the blu spawn out of view from the hiding props and put the invisible walls high enough to let soldiers fly around.  More than one type of prop types and areas for them to hide (enviromental props, office props, construction props..etc) and multiple levels would be nice for the parkour'ing.  Like maybe using bridges like canyon does, it would fit the theme.

    But yeah a hell themed map would be my suggestion, with lots of big rocks, some lava, in a big open cave, basically like a heavily modified lolcano.
  12. Re: New Map Ideas.

    #4365
    9mmpainpill wrote View original post
    I would say make a hell map.  Like literally, hell.  Like Lolcano a bit, but not terrible for ph.  We've been needing a saxtonhell themed map.


    Also if you do make a map plz make the blu spawn out of view from the hiding props and put the invisible walls high enough to let soldiers fly around.  More than one type of prop types and areas for them to hide (enviromental props, office props, construction props..etc) and multiple levels would be nice for the parkour'ing.  Like maybe using bridges like canyon does, it would fit the theme.

    But yeah a hell themed map would be my suggestion, with lots of big rocks, some lava, in a big open cave, basically like a heavily modified lolcano.


    I like the idea. I'll see what I can do.
  13. Re: New Map Ideas.

    #4366
    @9mm That is a great idea, for extra inspiration try looking at this Dungeon Defenders map http://dungeondefenders.wikia.com/wiki/Talay_Mining_Complex
    but you could probably get more images either by google images or by playing it - which I recommend anyway as it's a really fun game.

    @Glaceon

    HipsterGlaceon wrote View original post
    Can there be a thread on here where people don't try to insult each other?

    Seriously, grow up.


    There is a difference between intentional insulting and playful teasing. Eski and I were demonstrating the latter.
  14. Re: New Map Ideas.

    #4368
    Marshii wrote View original post
    @9mm That is a great idea, for extra inspiration try looking at this Dungeon Defenders map http://dungeondefenders.wikia.com/wiki/Talay_Mining_Complex
    but you could probably get more images either by google images or by playing it - which I recommend anyway as it's a really fun game.

    @Glaceon

    There is a difference between intentional insulting and playful teasing. Eski and I were demonstrating the latter.


    "Teasing" and "Insulting" are the same thing in the text world.

    On Topic: I'll look at the mining complex.

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