Suggestion(s)

  1. Suggestion(s)

    #3241
    Sniper - Razorback blocks one hit from Hale.
    Sniper - Darwin's Danger Shield makes the Sniper fire-proof.
    Soldier - Disciplinary Action will also give the person "disciplined" mini-criticals.
    All Classes - Saxxy makes the user immune to Rage.
    All Classes - If the Shotgun is your secondary weapon then it will deal critical hits.
    Pyro - The Manmelter removes 2 percent of Hale's rage guage.
    Scout - Triple jump only does 2 damage to yourself.
    Demoman - With the Frying Pan equipped,the Demoman regenerates 1 HP point per 10 seconds.
    Heavy - If the Heavy has the Iron Curtain equipped,his Sandvich will regenerate 50% faster than regular.
    Engineer - Golden Wrench does 75% more damage and it has a 50% faster attack speed.
    Medic - The "Meet the Medic" taunt gives the Medic 2 percent on his Ubercharge guage.
    Spy - Backstabbing Hale with the Spycicle causes him to be 100% less resistant to explosive and flame attacks.
    Admin - The Admin can chose to use a unique Hale boss ONLY to Admins.
    Donator - Donators have +50 more HP then regular and they get a special Hale boss based off the Hoovy!
  2. Re: Suggestion(s)

    #3243
    ethanhonglongnguyen wrote View original post
    Sniper - Razorback blocks one hit from Hale.
    Sniper - Darwin's Danger Shield makes the Sniper fire-proof.
    Soldier - Disciplinary Action will also give the person "disciplined" mini-criticals.
    All Classes - If the Shotgun is your secondary weapon then it will deal critical hits.
    Pyro - The Manmelter removes 2 percent of Hale's rage guage.
    Scout - Triple jump only does 2 damage to yourself.
    Demoman - With the Frying Pan equipped,the Demoman regenerates 1 HP point per 10 seconds.
    Heavy - If the Heavy has the Iron Curtain equipped,his Sandvich will regenerate 50% faster than regular.
    Medic - The "Meet the Medic" taunt gives the Medic 2 percent on his Ubercharge guage.
    Spy - Backstabbing Hale with the Spycicle causes him to be 100% less resistant to explosive and flame attacks.


    These sound pretty solid, I'd like to see other people's opinions on these.

    ethanhonglongnguyen wrote View original post
    Scout - Triple jump only does 2 damage to yourself.


    I don't think I'd want to encourage scouts to all make use of the atomizer and avoid hale for large periods of time. The current self damage keeps the use to a limit.

    ethanhonglongnguyen wrote View original post
    Engineer - Golden Wrench does 75% more damage and it has a 50% faster attack speed.
    All Classes - Saxxy makes the user immune to Rage.


    I'm not sure if these are worthwhile, considering how hardly any people own these weapons. In addition to the fact that these changes would give players who own those weapons a huge advantage.

    ethanhonglongnguyen wrote View original post
    Admin - The Admin can chose to use a unique Hale boss ONLY to Admins.
    Donator - Donators have +50 more HP then regular and they get a special Hale boss based off the Hoovy!


    These aren't likely to ever happen. Donators shouldn't be given perks that give them an advantage over other players in a semi-competitive server.
  3. Re: Suggestion(s)

    #3246
    ethanhonglongnguyen wrote View original post
    Sniper - Razorback blocks one hit from Hale.
    Sniper - Darwin's Danger Shield makes the Sniper fire-proof.

    find the Razorback to be useless because unless the sniper runs right away he will most likely die either way.
    The Danger shield might be seen as OP since it's just for cave rounds.
    ethanhonglongnguyen wrote View original post
    All Classes - Saxxy makes the user immune to Rage.
    Admin - The Admin can chose to use a unique Hale boss ONLY to Admins.
    Donator - Donators have +50 more HP then regular and they get a special Hale boss based off the Hoovy!
    Demoman - With the Frying Pan equipped,the Demoman regenerates 1 HP point per 10 seconds.
    Heavy - If the Heavy has the Iron Curtain equipped,his Sandvich will regenerate 50% faster than regular.
    Engineer - Golden Wrench does 75% more damage and it has a 50% faster attack speed.

    Direct upgrades from default and boosts from status "PAY TO WIN"
    ethanhonglongnguyen wrote View original post
    Pyro - The Manmelter removes 2 percent of Hale's rage guage.
    Scout - Triple jump only does 2 damage to yourself.

    would not really give anyone a reason to use it, guess as a way to counter the rage gained from air-blasts
    Scout's who run away - That is all
    ethanhonglongnguyen wrote View original post
    Medic - The "Meet the Medic" taunt gives the Medic 2 percent on his Ubercharge guage.

    You gain uber faster by healing people, and its nice when medics heal people.

    ethanhonglongnguyen wrote View original post
    All Classes - If the Shotgun is your secondary weapon then it will deal critical hits.
    Soldier - Disciplinary Action will also give the person "disciplined" mini-criticals.

    It's a SECONDARY for a reason (xXxile)
    The Direct hit would become a constant crit weapon
    ethanhonglongnguyen wrote View original post
    Spy - Backstabbing Hale with the Spycicle causes him to be 100% less resistant to explosive and flame attacks.

    Direct upgrade from other knifes against all hales that are not cave johnson.
  4. Re: Suggestion(s)

    #3254
    Pretty much everything Mia said though...

    ethanhonglongnguyen wrote View original post
    Sniper - Razorback blocks one hit from Hale.
    Sniper - Darwin's Danger Shield makes the Sniper fire-proof.

    If I had to choose between the health regin effect of the Cosy Camper and being able to take one hit I'd rather lean towards the regin effect.

    ethanhonglongnguyen wrote View original post
    Medic - The "Meet the Medic" taunt gives the Medic 2 percent on his Ubercharge guage.


    As a person who mains a *healing* medic I would rather gain uber by healing (or in a pinch smacking hale around with the ubersaw or shooting him with the crossbow) and I'd rather see other medics healing too then constantly taunting to gain uber at what would be a slower rate then by healing. But since a lot of people are derps they'd do it anyways and I hate being one of the few medics actually healing people then get bitched at for "letting them die".

    And yeah pretty much everything else was covered by Mia. . -.
  5. Re: Suggestion(s)

    #3337
    ethanhonglongnguyen wrote View original post
    Sniper - Razorback blocks one hit from Hale.
    Sniper - Darwin's Danger Shield makes the Sniper fire-proof.

    Pretty terribad, snipers are little ants that get crushed by THE GLORIOUS SAXTON HALE, they don't need a second chance. Fire-proofing them would make them even more annoying to shoot at as Cave.

    ethanhonglongnguyen wrote View original post
    All Classes - Saxxy makes the user immune to Rage.

    Why? Whywhywhywhywhy?

    ethanhonglongnguyen wrote View original post
    All Classes - If the Shotgun is your secondary weapon then it will deal critical hits.

    This is a coolio idea y'all

    ethanhonglongnguyen wrote View original post
    Scout - Triple jump only does 2 damage to yourself.

    Annoying little bugs get QUADRUPLE WRECKED by GLORIOUS SAXTON HALE, there is no reason to make them more annoying.

    ethanhonglongnguyen wrote View original post
    Demoman - With the Frying Pan equipped,the Demoman regenerates 1 HP point per 10 seconds.

    Could be buffed to 1 hp/sec or something.

    ethanhonglongnguyen wrote View original post
    Heavy - If the Heavy has the Iron Curtain equipped,his Sandvich will regenerate 50% faster than regular.
    Engineer - Golden Wrench does 75% more damage and it has a 50% faster attack speed.

    This would give reskins a use, A USE! soon, the  reskins will take over OUR JOBS!

    ethanhonglongnguyen wrote View original post
    Medic - The "Meet the Medic" taunt gives the Medic 2 percent on his Ubercharge guage.

    Pretty useless.

    ethanhonglongnguyen wrote View original post
    Spy - Backstabbing Hale with the Spycicle causes him to be 100% less resistant to explosive and flame attacks.

    This is a good idea too, y'all. Maybe a 50% or 70% would work better though.

    ethanhonglongnguyen wrote View original post
    Admin - The Admin can chose to use a unique Hale boss ONLY to Admins.
    Donator - Donators have +50 more HP then regular and they get a special Hale boss based off the Hoovy!

    No. Nonononononono
  6. Re: Suggestion(s)

    #3375
    ethanhonglongnguyen wrote View original post
    Sniper - Razorback blocks one hit from Hale.


    Considering most dead ringers die instantly even if they use their scape goat, I don't think adding that to sniper would be too beneficial. It's delaying the death for about a second, and most players can't utilize that second.

    ethanhonglongnguyen wrote View original post
    Sniper - Darwin's Danger Shield makes the Sniper fire-proof.


    you have jarate; again you'll die because hale will be focused on you.

    ethanhonglongnguyen wrote View original post
    Soldier - Disciplinary Action will also give the person "disciplined" mini-criticals.


    You can taunt to crit, that's moot.

    ethanhonglongnguyen wrote View original post
    All Classes - Saxxy makes the user immune to Rage.


    Overpowered and an unfair advantage.

    ethanhonglongnguyen wrote View original post
    All Classes - If the Shotgun is your secondary weapon then it will deal critical hits.


    taunt to crit.


    ethanhonglongnguyen wrote View original post
    Pyro - The Manmelter removes 2 percent of Hale's rage guage.


    In theory this is sound, but when you're actually out in the mode, most hales stay airborne just enough to where regular flairs don't even hit the target.


    ethanhonglongnguyen wrote View original post
    Scout - Triple jump only does 2 damage to yourself.


    if anything, this would make you more of a target for hale to rage you.

    ethanhonglongnguyen wrote View original post
    Demoman - With the Frying Pan equipped,the Demoman regenerates 1 HP point per 10 seconds.


    I can't think of anything witty. Instead I suggest something to lesson the blow of fall damage, since I like to sticky jump.

    ethanhonglongnguyen wrote View original post
    Heavy - If the Heavy has the Iron Curtain equipped,his Sandvich will regenerate 50% faster than regular.


    reskin upgrade

    ethanhonglongnguyen wrote View original post
    Engineer - Golden Wrench does 75% more damage and it has a 50% faster attack speed.


    unfair advantage. See Saxxy.

    ethanhonglongnguyen wrote View original post
    Medic - The "Meet the Medic" taunt gives the Medic 2 percent on his Ubercharge guage.


    Unless you're one of those medics that don't need no man, this is probably a bad idea in the long run. Most medics will always, ALWAYS, have someone riding on their coat tails for them to get healed, so stopping for the 5-7 second taunt just to get 2% up on uber is crazy. Just standing next to someone or shooting hale makes the uber go up so much faster.

    ethanhonglongnguyen wrote View original post
    Spy - Backstabbing Hale with the Spycicle causes him to be 100% less resistant to explosive and flame attacks.


    unfair advantage. People will complain that it's too overpowered, like when the shotgun for the scout that first came out and made him faster than hale.


    ethanhonglongnguyen wrote View original post
    Admin - The Admin can chose to use a unique Hale boss ONLY to Admins.
    Donator - Donators have +50 more HP then regular and they get a special Hale boss based off the Hoovy!


    Pay to win is terrible.

  7. Re: Suggestion(s)

    #3427
    Windy wrote View original post
    Real proz use the director's taunt, eat shitplease.

    Nevar. High Five taunt is basically crits on command, while Directors Time requires timing or luck, not to mention the delay is longer. So I suggest that YOU nom on feces.
  8. Re: Suggestion(s)

    #3433
    jay50jay wrote View original post
    Nevar. High Five taunt is basically crits on command, while Directors Time requires timing or luck, not to mention the delay is longer. So I suggest that YOU nom on feces.
    You guys (and dudettes) are both wrong,Schadenfreude taunt is "DABES" critical booster (or CRITBOOSTINATOR as Merasmus would say...) in my (hypothetical) world....with the exception of the "G" key taunts!
  9. Re: Suggestion(s)

    #3452
    ethanhonglongnguyen wrote View original post
    You guys (and dudettes) are both wrong,Schadenfreude taunt is "DABES" critical booster (or CRITBOOSTINATOR as Merasmus would say...) in my (hypothetical) world....with the exception of the "G" key taunts!

    wat
    That taunt has one of the longest delays.
  10. Re: Suggestion(s)

    #3453
    jay50jay wrote View original post
    wat
    That taunt has one of the longest delays.
    There is a (certain) catch.
  11. Re: Suggestion(s)

    #4691
    My secondary shotgun suggestion got accepted!

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