Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #3018
    I'd like to bring ph_manor back.
    If you could send me the map and config, I'll go through and look at the props of the map and adjust the config accordingly.
  2. Re: Map Rotation / Map Suggestions

    #3020
    HipsterGlaceon wrote View original post
    Maze, Farm Feud, Harvest, and Headquarters are all really small, carnage maps. A large number of players on that map is just kill kill kill, but when the server is low on people they can actually be really fun and make it to where BLU gets to search the entire map for props.


    Exactly this, they're moreso meant for when fewer people are on the server. Removing them would also mean less options, and with no PH maps really being made anymore, well...
  3. Re: Map Rotation / Map Suggestions

    #3021
    +1 to LuveDragon and Hipster.

    The problem with ph_manor is that the config was entirely wrong. The orignal cfg had props that could hide entirely through walls and/or the floor. The "correct" config, the one that FreeFrag used to use, is lost. I've bugged various people over there and nobody seems to be able to track it. If all the cfg needs is the correct props to select from, then I could sit down with -whoever- and create the list of the props that were used so as to prevent incorrect choices.
  4. Re: Map Rotation / Map Suggestions

    #3023
    box wrote View original post
    +1 to LuveDragon and Hipster.

    The problem with ph_manor is that the config was entirely wrong. The orignal cfg had props that could hide entirely through walls and/or the floor. The "correct" config, the one that FreeFrag used to use, is lost. I've bugged various people over there and nobody seems to be able to track it. If all the cfg needs is the correct props to select from, then I could sit down with -whoever- and create the list of the props that were used so as to prevent incorrect choices.


    That's what I was going to do for it, given the chance. It would be nice to have someone else there who also knows most of the props to help as well.
  5. Re: Map Rotation / Map Suggestions

    #3029
    VoiDeD wrote View original post
    I've uploaded our prophunt map configs here: https://dl.dropbox.com/u/99606/prophunt_configs.rar

    This archive likely contains configs for other maps not in our rotation as well.


    Thanks a ton, Voidy.
    Would you also put ph_manor in a dropbox as well? I wasn't on the server when the map was released so I don't have it. ;~;
  6. Re: Map Rotation / Map Suggestions

    #3033
    Hip how do you wanna meet up to do this? Host a server?
  7. Re: Map Rotation / Map Suggestions

    #3035
    box wrote View original post
    Hip how do you wanna meet up to do this? Host a server?


    Yea, I've been trying to get it set up again with Prophunt mod in.
  8. Re: Map Rotation / Map Suggestions

    #3060
    I think there was a reason Hanger wasn't being played by most servers. Also most of his maps always...an issue. Anyway nigga can't help you on Manor at the moment cuz my PC went 2 shit when replacing vid card and power supply...I can PM you a list of props to start tho.
  9. Re: Map Rotation / Map Suggestions

    #3073
    Sounds cool, just PM some props and I'll look at em in the Model Viewer to see if the have any irregularities.
  10. Re: Map Rotation / Map Suggestions

    #3074
    Added the following maps to the rotation:

    ph_trainset_a3
    ph_kakariko_b1
    ph_hanger18_b2
  11. Re: Map Rotation / Map Suggestions

    #3077
    Just got done playing the added maps and there are a few issues. One is that on train set the door from blu spawn closes a few seconds after the round starts, trapping those unfortunate enough not to have gotten out. On kakariko blu wasn't even locked in place and had been running around since the ten second timer began, while red was still stuck in their positions. Didn't have any problems with hanger, however.
  12. Re: Map Rotation / Map Suggestions

    #3078
    The issue on trainset will be looked into. Kakariko is fixed as of now.

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