Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #1027
    Suggesting to take down Manor Event, because something about it is wrong. I'm not sure if its the map verison or the cfg version but most of the props are incorrect...in fact almost the entire list is. In the current cfg are a shit ton of props that you can glitch and become 100% invisible with.

    Also requesting some kinda semi regularity in admins, because today alone there have been countless bad trolls ghosting and ratting people out in numbers.
  2. Re: Map Rotation / Map Suggestions

    #1028
    Removed ph_manor_event_a1 from rotation.

    If there's a problem with players ghosting or being douchebags, you need to report it to admins.

    You can't expect us to do anything without a single notice of what's going on.

    Normally saying my name or "admin" in server chat is enough to get my attention if I'm at the computer
  3. Re: Map Rotation / Map Suggestions

    #1672
    Added ph_cchotel_b3 to the rotation. Let me know how that room issue goes.
  4. Re: Map Rotation / Map Suggestions

    #1684
    Could we get ph_redstone removed?
    The config for the props let's them be small props such as medkits, ammo packs, and engineers hand gib, and other smaller props.
    There are also a few places to where it looks like a stable object of the map but is, in fact, a real map prop you can hide inside of.
  5. Re: Map Rotation / Map Suggestions

    #1700
    I would have to agree on removing ph_redstone. It's just quite a messy map, and it seems very few people actually like to play it. If anyone at all.
  6. Re: Map Rotation / Map Suggestions

    #1708
    it is way too huge, and super easy to hide as a prop.

    raincliff is just as bad. i dont know if ive ever been killed on raincliff
  7. Re: Map Rotation / Map Suggestions

    #1714
    I'd be down with removing Redstone and Raincliff. Redstone is only high in "popularity" because there was a group back in FFN that would constantly vote it. It is one of my most hated maps, as I've shared with Colax, and yes the props can be entirely small and cheap. In short the map is a clusterfuck of random items, like a 4x large Warehouse. Raincliff is just a poorly made ph map.

    Edit: Redstone is liked by noobs who enjoy hiding as micro items because the avg player can't find them. Requires little skill, imagination, or improving.
  8. Re: Map Rotation / Map Suggestions

    #3014
    Hi there, old prop hunt guy wandered into the Saxton Hell PH server and has been having fun :D

    Here are some suggestions for maps to remove:

    basalt - has map bugs that are pretty easy to exploit
    maze - too small / too few props to really hide anywhere
    non-spooky harvest v2 - same as maze
    farm feud - same as maze

    Just my opinion, hope it helps, hope to have more fun on PH!
  9. Re: Map Rotation / Map Suggestions

    #3016
    MisterSunshine wrote View original post
    Here are some suggestions for maps to remove:

    basalt - has map bugs that are pretty easy to exploit
    maze - too small / too few props to really hide anywhere
    non-spooky harvest v2 - same as maze
    farm feud - same as maze

    Just my opinion, hope it helps, hope to have more fun on PH!

    Personally I like Basalt as a map, but the glitch is a problem that should be fixed sometime. I second having harvest removed as it is a bit dull and somewhat redundant with the addition of spooky harvest, which is bigger, more interesting, and easier to hide in. However, I do think maze and feud still have too many stubborn followers to really remove them just yet, and they're only really terrible with a large group of players, which is a problem shared by other maps as well.
    Same as Sunshine, this is just my humble opinion.
  10. Re: Map Rotation / Map Suggestions

    #3017
    Maze, Farm Feud, Harvest, and Headquarters are all really small, carnage maps. A large number of players on that map is just kill kill kill, but when the server is low on people they can actually be really fun and make it to where BLU gets to search the entire map for props.

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