Not being the boss you pick D:

  1. Not being the boss you pick D:

    #2540
    Almost EVERY time i pick a boss, the donator who is after me, picks a duo and I am chosen to be with them.
    This really pisses me off, i want to know why this keeps happening  also.
  2. Re: Not being the boss you pick D:

    #2543
    Generally the only time you'll be forced into a duo is if the person ahead of you in the queue becomes a duo boss. I'll agree it's annoying, but it's how FF2 was made.

    I do, however, have an idea for how we can solve this. Instead of dragging in the next player, the duo partner can be selected randomly and their queue points would not be reset. I think that would be a fair way to handle duos.
  3. Re: Not being the boss you pick D:

    #2545
    I think that would be best, seeing as I usually don't want a duo.
    and especially with the queue points not being reset
  4. Re: Not being the boss you pick D:

    #2554
    It'd be like dividing by 0.

    I do like the idea of randomly selecting someone and not resetting their points. Really frustrating when it happens.
  5. Re: Not being the boss you pick D:

    #2569
    Alright well, for now, I made it so only the main player of a duo will get their queue points reset. The second player will keep the points and become the boss for the next round (I hope).

    The main reason for why I didn't implement random selection just yet is because I have no fucking clue what the code is doing. Seriously. Look at it:

    if (playing > 2)
    for (new i = 1; i <= MaxClients; i++)
    {
    KvRewind(BossKV[Special[i-1]]);
    KvGetString(BossKV[Special[i-1]], "companion", s, 64);
    if (StrEqual(s,""))
    break;
    Boss = FindBosses(see);
    if (PickSpecial(i,i-1))
    {
    KvRewind(BossKV[Special]);
    for (new pingas = 0; Boss == Boss[i-1] && pingas < 100; pingas++)
    Boss = FindBosses(see);
    see[Boss] = true;
    BossLivesMax = KvGetNum(BossKV[Special], "lives",1);
    SetEntProp(Boss, Prop_Data, "m_iMaxHealth",1337);
    if (LastClass[Boss] == TFClass_Unknown)
    LastClass[Boss] = TF2_GetPlayerClass(Boss);
    }
    else
    Boss = 0;
    }


    Forum post image
  6. Re: Not being the boss you pick D:

    #2597
    Dat coding. It looks... it looks similar to the guy who codes with ponies.
  7. Re: Not being the boss you pick D:

    #2773
    Looks alot like me throwing my keyboard across the street and having a car run over it :l



    #_#_#_#_.
  8. Re: Not being the boss you pick D:

    #2958
    I always thought you were supposed to code stuff to where you could read it 10 years down the line, not make random variable names that you won't remember what they are 2 weeks from now.

    Bad code is bad.

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