Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #2061
    Right after spawn, you just have to jump into the corner on the right side. It will teleport you into cap point
  2. Re: Map Rotation / Map Suggestions

    #2073
    Thanks, I've fixed that now.

    Also added vsh_dr_smexytraps_v2 to the rotation.
  3. Re: Map Rotation / Map Suggestions

    #2098
    Diealready has been kind enough to convert another map!

    Added vsh_dr_aztecan_tf2 to the rotation.
  4. Re: Map Rotation / Map Suggestions

    #2107
    Caber just needs to be removed for fucks sakes, causes way more trouble in exploits than what it's even useful for.
    Only time I see people using caber in a useful way is to get past the first trap in mario, everywhere else is just exploits exploits exploits.
  5. Re: Map Rotation / Map Suggestions

    #2108
    Sakuya wrote View original post


    god i hope that guy wasn't being serious about skrillex inventing dubstep

    and yeah caber is not really fair to begin with imo
  6. Re: Map Rotation / Map Suggestions

    #2109
    Bah. You guys. :(

    The caber is balanced in the way of being one time use, similar to the scout's bonk and spy's deadringer. All these weapons are designed to give you the ability to get through hopefully just one trap.

    I'll end up placing some zones on the map as I don't really want to remove the caber.
  7. Re: Map Rotation / Map Suggestions

    #2110
    VoiDeD wrote View original post
    Bah. You guys. :(

    The caber is balanced in the way of being one time use, similar to the scout's bonk and spy's deadringer. All these weapons are designed to give you the ability to get through hopefully just one trap.

    I'll end up placing some zones on the map as I don't really want to remove the caber.



    ur balanced >:(
  8. Re: Map Rotation / Map Suggestions

    #2116
    Diealready has recompiled the map to fix the ledges, so that should be fixed now!
  9. Re: Map Rotation / Map Suggestions

    #2200
    Updated vsh_dr_horrors_prefinal to vsh_dr_horrors, and vsh_dr_mario_b3 to vsh_dr_mario_b4.

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