Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #16722
    Yeah yeah not happy about the maps still being renamed but I talked to Voidy and stuff should get sorted soon!
    --
    In the case of what a map was originally shared as, keep these as vsh_dr_:
    vsh_dr_block_v9
    vsh_dr_coldmetal_rebalance_fix
    vsh_dr_crash_bandicoot_v6
    vsh_dr_dust_b3_fixed
    vsh_dr_forest_b7
    vsh_dr_gaytower_v2_fixed
    vsh_dr_goldfever_tf2_b4
    vsh_dr_hot_desert_v9_fix
    vsh_dr_ironworks_beta03
    vsh_dr_minecraftworld_b3
    vsh_dr_office_v5
    vsh_dr_slay_b5
    vsh_dr_space_v13
    vsh_dr_steamworks_extreme_b3a
    vsh_dr_time_travel_v5
    However, in the case of which maps get broken when renamed, keep these as vsh_dr_: (choose this list or the above list)
    vsh_dr_coldmetal_rebalance_fix
    vsh_dr_crash_bandicoot_v6
    vsh_dr_dust_b3_fixed
    vsh_dr_forest_b7
    vsh_dr_hot_desert_v9_fix
    vsh_dr_space_v13
    --
    Make sure to rename pirate adventure back to dr_baby_pirate_adventure_fix2 , for you renamed it further cause the filename didn't fit with vsh_!
    --
    Playstation - The most important map in deathrun history:
    https://fortresslabs.tf/playstation/deathrun_playstation.zip
    Technoir update:
    https://mega.nz/#!bZIkHAKa!QKP6Mzty1FywdabnoRRUZIGdZygkmODjxuUOzvFjwos
    --
    Add this to the winterhill_beta2 stripper config! This will stop the map from crashing players:

    filter:
    {
    "classname" "infodecal"
    }

    --
    Bonus: Set tf_allow_player_use to 1 please! :)
  2. Re: Map Rotation / Map Suggestions

    #16723
    Updated dr_technoir_v2_impossible to dr_technoir_v6_impossible.

    Added dr_playstation_final to the rotation.
  3. Re: Map Rotation / Map Suggestions

    #16735
    @111112oo The second link under New says "This Map is private and can only be viewed by the owner, moderators, permit holders and studio leaders (and studio members if group-private)."
  4. Re: Map Rotation / Map Suggestions

    #16737
    yeah there was a major bug with that map and it will go back online once its fixed
  5. Re: Map Rotation / Map Suggestions

    #16739
    new:
    https://gamebanana.com/maps/208101 (You'll need to write a quick Stripper config to make the motivator not kill Hale here.)

    You still need to add this to the winterhill Stripper config to make the map not crash players. It targets all the decals cause all the decals are able to cause crashes since they are on moving objects.

    filter:
    {
    "classname" "infodecal"
    }
  6. Re: Map Rotation / Map Suggestions

    #16740
    Added the following maps:

    dr_badger_escape_rc1
    dr_neonoir_impossible_v6x
    dr_marioworld_redux_final1

    Updated the following maps:

    dr_underworld_final -> dr_underworld_redux
    dr_supermonkeyball_v4_2 -> dr_supermonkeyball_v4_3
    dr_4halls_v6 -> dr_4halls_v7

    111112oo wrote View original post
    (You'll need to write a quick Stripper config to make the motivator not kill Hale here.)


    Ran out of time getting this in place... This stuff becomes a little harder these days cause maps are BSPZIP'd. I'll see if I can find some time soon to fix this.

    111112oo wrote View original post
    You still need to add this to the winterhill Stripper config to make the map not crash players. It targets all the decals cause all the decals are able to cause crashes since they are on moving objects.


    We've actually had that in place already - not sure why it's not working though, still digging.
  7. Re: Map Rotation / Map Suggestions

    #16741
    .
  8. Re: Map Rotation / Map Suggestions

    #16796
    Updated the following maps:

    dr_supermonkeyball_v4_3 to dr_supermonkeyball_v5a
    dr_baby_pirate_adventure_fix2 to dr_pirate_adventure_v3
    dr_neonoir_impossible_v10x to dr_neonoir_impossible_v10x
    dr_minigames_b2 to dr_minigames_b7
    dr_supermario64_v6a to dr_supermario64_v6b


    Added the following maps:

    dr_madfacility_v7b
    dr_simulacrum_v2fix
    dr_forgotten_origin_v2b
    dr_supermarket_v4b
    dr_madness_combat_ne_v3
    dr_minecraft_land_v4f
    dr_stupidity_v2g
    dr_corpsypas_v2b
    dr_pq_112
    dr_waterworks_b2a
    dr_luigis_mansion_v1
    dr_tim_allen_v2b
    dr_scooby_doo_v5a
    dr_division_v2b
    dr_champions_destiny_v2b
    dr_boomershooter_b8c
    dr_chipper_v3
    dr_spinner_v1d
    dr_fall_guys_v2
    dr_junglemines_v7
    dr_bazinga_remake_b1b
    dr_manor_a4
    dr_paradoxal_b10
    dr_nighttown_v1_3
    dr_outrun_v1c
    dr_r60d_redux_fix4b
    dr_newgrounds_hq_v7b_fix
    dr_la_meltdown_3c
    dr_redmesa_v2
    dr_hellfire_v2


    Removed the following maps:

    vsh_dr_coldmetal_rebalance_fix
  9. Re: Map Rotation / Map Suggestions

    #16797
    You should add this map: https://gamebanana.com/mods/457000

    A whole deathrun course based off the sonic.exe game
    Not fucking 100MB
    Not an easy map
    2 Secrets
    16 Traps
    And many more
  10. Re: Map Rotation / Map Suggestions

    #16798
    Bloodpop wrote View original post
    Not fucking 100MB


    I dig it.


    Updated the following maps:

    dr_newgrounds_hq_v7b_fix -> dr_newgrounds_hq_v8b
    dr_simulacrum_v2fix to  -> dr_simulacrum_v2a


    Added the following maps:

    dr_cybertower_v3
    dr_facility_v4
    dr_sonic_exe_remade_v2c
  11. Re: Map Rotation / Map Suggestions

    #16800
    Updated dr_sonic_exe_remade_v2c to dr_sonic_exe_remade_v2d

    Added the following maps:

    dr_neco_arc_v1a
    dr_sudatory_v1

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