Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #16590
    dr_pauseahead

    It's a nice-looking retro map with great music.

    dr_undertale

    While the map and music are good, the minigames are pretty fun.


  2. Re: Map Rotation / Map Suggestions

    #16593
    Added the following maps to the rotation:

    vsh_dr_undertale_finished
    vsh_dr_firetemple_b2a
    vsh_dr_pauseahead_v13
    vsh_dr_tf2_museum_v5_fix
  3. Re: Map Rotation / Map Suggestions

    #16664
    Fuck it here's some maps. I want this server to be alive again and I'd love if events could be hosted like the ones for the VSH server.
    I'm getting nostalgia writing up this.

    NEW:
    https://gamebanana.com/maps/196245 - monkeyball
    https://gamebanana.com/maps/198565 - home sweet home
    https://gamebanana.com/maps/196106 - retroland
    https://gamebanana.com/maps/193868 - mandrillmaze
    https://mega.nz/#!3YZUSSCZ!ySDgRyVzZLVbemmX9YEEQM7gBGXgH-Ow9XOPrxP8B_E - technoir impossible
    UPDATES:
    https://gamebanana.com/maps/198821 - big egypt update, remove the kill zones you had set before because the pit has been overhauled
    https://gamebanana.com/maps/182962 - bank update
    https://mega.nz/#!HEI1jATZ!hYyT9t6-d4i1Qafn4z-eRSsz1q25ARp2URT4WgvQbI8 - big necrodancer update, new area
    REMOVE:
    vsh_dr_coldmetal_rebalance_fix - please


  4. Re: Map Rotation / Map Suggestions

    #16678
    New:
    https://gamebanana.com/maps/195611 - Trollrun Redux, a different version of Trollrun, add it separately.
    https://gamebanana.com/maps/198961 - Underworld
    Updates:
    https://mega.nz/#!CNRhCASR!-S4kO9sGPJD6BWBx-I5EnaxqF5N8361dRbMWH3v31x4 - Office V5, OFFICIAL UPDATE. This isn't an edit, this is the real deal!
    The first trap was changed a bunch so Hale is teleported down there when no-one else is alive, so I'd delay the killzone for it and have it RED only (If it isn't already).
    Additionally the cage area killzone should be changed to cover the sparta egg area only.
  5. Re: Map Rotation / Map Suggestions

    #16686
    more stuff to remove:
    vsh_dr_cube_v2 - Just a crappier running.
    vsh_dr_sunbaked_d - Bad edit of an already bad map.
    vsh_dr_space_v13 - Quiche ports are horrible.
    vsh_dr_sketchyrun_final2 - Leaked map, also very boring and lazy.
    vsh_dr_factory_v3b_custom - Boring lazy map.
    vsh_dr_hallway_final - Lazy leaked map.
    vsh_dr_undertale_finished - Atrocious map.
    vsh_dr_tf2_museum_v5_fix - Bunbun maps are oversaturated to the point where deathrun becomes worse because of them and this one is bad enough to go.
  6. Re: Map Rotation / Map Suggestions

    #16687
    Out of all the maps I posted above, make sure ONLY OFFICE has the vsh_dr_ prefix.
    -
    Out of all the maps currently in the maplist, make sure ONLY THESE have the vsh_dr_ prefix:
    vsh_dr_aconian_final2
    vsh_dr_block_v9
    vsh_dr_dust_b3_fixed
    vsh_dr_forest_b7
    vsh_dr_gaytower_v2_fixed
    vsh_dr_ironworks_beta03
    vsh_dr_slay_b5
    vsh_dr_steamworks_extreme_b3a
    vsh_dr_time_travel_v5
    +office
  7. Re: Map Rotation / Map Suggestions

    #16688
    Finally, I'd remove the automatic door picking server logic from all maps that have it and I'd re-add the "UNSELECTED" text to trollrun.
  8. Re: Map Rotation / Map Suggestions

    #16721
    Added the following maps to rotation:
    vsh_dr_supermonkeyball_v4_2
    vsh_dr_trollrun_redux
    vsh_dr_technoir_v2_impossible
    vsh_dr_mandrillmaze_v2_4
    vsh_dr_minigames_b2
    vsh_dr_underworld_final
    vsh_dr_home_sweet_home_v4
    vsh_dr_retroland_fix
    vsh_dr_hourglass_v5

    Updated the following maps:
    vsh_dr_bank_v7 -> vsh_dr_bank_v11
    vsh_dr_firetemple_b2a -> vsh_dr_firetemple_b4a
    vsh_dr_office_v2 -> vsh_dr_office_v5
    vsh_dr_runoff_b4 -> vsh_dr_runoff
    vsh_dr_cryptnecrodancer_v6 -> vsh_dr_cryptnecrodancer_v7
    vsh_dr_egypt_v4 -> vsh_dr_egypt_final_fix2

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