Re: Weapon/Item Suggestions
#1597How many crossbow bolts does the medic get?
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wrote View original postI've been thinking, the High Five taunt is pretty much the best taunt in the game for acquiring crits on command. Maybe making all taunts push to hold somehow would be the way to balance it so all players have the same advantage. Just a thought.
wrote View original postCrits would be everywhere. Rockets, stickies, grenades, bad hales would be destroyed.
It wouldn't be much of a game, it would be a more of a slaughtering.
The natural balance would be upset, hales would become extinct, and cease to exist.
wrote View original postfor some reason i want to see heavies gain a small buff of thier own based on MvM
Remember the Rage effect heavies can get and use on taunt?
apply that to them, but only if you can apply the 'airblast gives rage' to hales on the recieving end of this as well...
come to think of it, we could also let FaN scouts have thier knockback back in full swing if we do this to them as well.
wrote View original postIn other news though, I buffed the huntman's arrow count to 20 total. I wanted to make it 25, but apparently the game itself limits it to 20.
wrote View original postTried using the attributes for the rage bar and got nowhere, might be tied to the MVM game mode.
Gonna try some more set ups for it.
Onto other business, ideas for the silenced smg or if we should make it like the default smg.
Cozy camper maybe getting 2 or 3 hp per second, might not seem like alot but it would be an offset to the bushwacka.
getting rid of the cannot collect ammo from the beggars bazooka, opinions?
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