Saxton Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #15897
    Would like the following added into rotation by popular demand:
    vsh_convoy_v2_a1
    vsh_evil_pumpkin_farm_b6new2

    tentative: vsh_monochrome_space_b5 (possibly after a tweak to gravity so hale doesn't fly off the map)

    Thanks,
    Kai
  2. Re: Map Rotation / Map Suggestions

    #15898
    VoiDeD wrote View original post
    The inaccessible spawn areas make it unsuited for VSH unfortunately.

    If I made the spawn areas accessible by both teams, would that make it suitable? If not, I could just move the spawns to areas around where the spawn door would teleport you to.
  3. Re: Map Rotation / Map Suggestions

    #15899
    Added the following maps to rotation:

    vsh_convoy_v2_a1
    vsh_monochrome_space_b5
  4. Re: Map Rotation / Map Suggestions

    #16043
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    http://tf2.gamebanana.com/maps/185861
    feels like it should fit right in(not like party island)


    Map looks pretty good, definitely good for rocket jumping, has space to run as a demoknight, snipers have a good time, and I'm sure pyros can take advantage of the gap.  It also has a few places for engineers to set up without being hard to get to.
  5. Re: Map Rotation / Map Suggestions

    #16171
    Added koth_neurotoxin_s7 to the rotation.

    SHADoW NiNE TR3S wrote View original post
    This too huge?

    I pity the client that has to download all 109 MB.
  6. Re: Map Rotation / Map Suggestions

    #16254
    can we change the arena suijin to the koth verison, to fix the problem with frame lag of the arena verison

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