Tf2's Mann Vs Machine Update

  1. Re: Tf2's Mann Vs Machine Update

    #1625
    I will give the man who wins any official MvM map with only the fully upgraded Fan of War only will get my entire backpack.
  2. Re: Tf2's Mann Vs Machine Update

    #1630
    jay50jay wrote View original post
    I will give the man who wins any official MvM map with only the fully upgraded Fan of War only will get my entire backpack.


    inb4 shit faced cheaters
  3. Re: Tf2's Mann Vs Machine Update

    #1797
    as a side note, MvM can easily overwhelm 3 players, 4 is okay, 5 is getting there, 6 = you should be able to win.

    that said, most of my MvM losses are due to having either 3 players, stupid mistakes. or getting overwhelmed with enemy firepower.
  4. Re: Tf2's Mann Vs Machine Update

    #1955
    came across a person earlier today i had to laugh at.

    in a nutshell, complaining about scouts hogging the cash when it's equally divided amongst players.

    think on it for a bit based on what scouts get in terms of buffs in MVM
  5. MvM rewards/opinions

    #2039
    Now that shit calmed down and (most of) the annoying glitches are patched up, what do you guys think of MvM?

    I love it, although I haven't tried Mann Up mode yet. I'd rather have a team full of people I know and are skilled, surplus vouchers/tickets, and actually have time outside of school to play.

    Also waiting on more pyroland shit and doomsday/MvM maps.

    w-w-when will s-strange rainblowers go up in price? ;_;
  6. Re: MvM rewards/opinions

    #2041
    Shae wrote View original post
    Now that shit calmed down and (most of) the annoying glitches are patched up, what do you guys think of MvM?

    I love it, although I haven't tried Mann Up mode yet. I'd rather have a team full of people I know and are skilled, surplus vouchers/tickets, and actually have time outside of school to play.

    Also waiting on more pyroland shit and doomsday/MvM maps.

    w-w-when will s-strange rainblowers go up in price? ;_;


    i saw a MvM server with cusom maps once. too bad the maps never loaded, which is a shame: MvM has too few maps and no maps with a legit "no hope, might as well kill as many robots as we can before the waves overwhelm us" survival map/mode of MvM, without custom maps/wave-sets.

    also MvM sadly went the way of Special Delivery: everyone played it, and then most people stopped doing so, which is also a shame because MvM is something i do find myself going back to every now and then. sometimes i do so with random people, others i find a random, empty server and have my buds (not the hat!) come in to kick robot ass with me.

    the only things MvM needs now is a survival mode mod, some more special robots, including one of engineer, though he needs to only use a nerfed minisentry/Gunslinger, or spams pomson shots that reduce less uber and cloak than a pomson a player uses, a battle medic with increased HP but does not heal others and doesn't recieve heals himself (a-la equalizer), perhaps even jumper soldiers who use mantreads. also some more "bosses" that warrant the HP bar like the tank, HHH and monoculus. not some giant robot variants like we have now, something like the kind of creativity that makes a FF2 boss tick, and i'm not counting the tank either since it didn't fight back other than by bringing a bomb to the base.
  7. Re: Tf2's Mann Vs Machine Update

    #2122
    All I'm seeing is valve giving us maps but not giving us maps.  If that makes sense?
    Meaning, we're given bits but that's it.

    I want more maps that are for MvM or Doomsday type ones.
    For all we know, there's custom ones for Doomsday, but who knows.

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