Taunt Sliding?

  1. Taunt Sliding?

    #15990
    Why hasn't this been reenabled yet?
  2. Re: Taunt Sliding?

    #15994
    No, it hasn't for a while actually.

    I just assumed you or somebody else disabled it.

    I missed informing people that I had a bucket of chicken.
  3. Re: Taunt Sliding?

    #15996
    I don't think you even need a plugin,  I've seen that there's a console command for servers

    tf_allow_sliding_taunt 1
  4. Re: Taunt Sliding?

    #15997
    AnonymousSavior wrote View original post
    I don't think you even need a plugin,  I've seen that there's a console command for servers

    tf_allow_sliding_taunt 1
    That is enabled on all of our servers. It doesn't look like it does anything.
  5. Re: Taunt Sliding?

    #16035
    Knucklejoe wrote View original post
    That is enabled on all of our servers. It doesn't look like it does anything.


    What is it suppose to do?
  6. Re: Taunt Sliding?

    #16037
    LAZERâ„¢ wrote View original post
    What is it suppose to do?
    tf_allow_sliding_taunt 1 is as simple as the name. It allows taunts to continue the animation when it is interrupted by something (such as falling off of a ledge or being knocked airborne)

    I "believe" that's all there is to that command, could be mistaken.
  7. Re: Taunt Sliding?

    #16039
    Yea I'm not sure why it would be broken since we have the taunt sliding convar enabled, but I'll look into it.

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server