Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #16005
    u no this server is ded right?
  2. Re: Map Rotation / Map Suggestions

    #16032
    Added ph_buckethunt_event_a2 to the rotation.
    Updated ph_thievestown_a2 to ph_thievestown_b1.
  3. Re: Map Rotation / Map Suggestions

    #16074
    Map updates for campsite and manorgrounds. Woo

    Campsite:
    -Fixed broken custom texture hopefully
    -Added a third tree platform

    Manorgrounds:
    -Hopefully much better optimization
    -Fixed broken water texture
    -Randomized which ghost kills you in the secret room (You're welcome Loc)
  4. Re: Map Rotation / Map Suggestions

    #16079
    Updated the following maps:

    ph_007facility_a6 to ph_007facility_b1.
    ph_blockfort_a1 to ph_blockfort_a2.
    ph_buckethunt_event_a2 to ph_buckethunt_event_b1.
    ph_courtyard_v1_65 to ph_courtyard_v1_7.
    ph_campsite_a5 to ph_campsite_a6.
    ph_petitcourtyard_v1a to ph_petitcourtyard_v1b.
    ph_manorgrounds_a4 to ph_manorgrounds_a5.
  5. Re: Map Rotation / Map Suggestions

    #16108
    I'm going to be (finally) making a fixup of my cp_grasslands prophunt edit, I will make the cp location randomized each round, so you'll need to find where it is, also I will add 2 music buttons, which will be a bit harder to activate, or I should i just make it straightforward, If you have any suggestions, tell.

    EDIT:
    If anyone could share the ph_grassland_a1 config that would be great, I lost the one I made for the old edit.
  6. Re: Map Rotation / Map Suggestions

    #16121
    111112oo wrote View original post
    I'm going to be (finally) making a fixup of my cp_grasslands prophunt edit, I will make the cp location randomized each round, so you'll need to find where it is, also I will add 2 music buttons, which will be a bit harder to activate, or I should i just make it straightforward, If you have any suggestions, tell.

    EDIT:
    If anyone could share the ph_grassland_a1 config that would be great, I lost the one I made for the old edit.


    Randomized CP is interesting, but better than multiple. Should be fun to try. I'd just put the music buttons behind where blue faces during spawn, all the tricks to make em work (depending on what you mean) may just turn into a hassle.
  7. Re: Map Rotation / Map Suggestions

    #16126
    HipsterGlaceon wrote View original post
    Randomized CP is interesting, but better than multiple. Should be fun to try. I'd just put the music buttons behind where blue faces during spawn, all the tricks to make em work (depending on what you mean) may just turn into a hassle.

    it's just a secret extra button that needs to be pressed to unlock the music buttons.
  8. Re: Map Rotation / Map Suggestions

    #16268
    Added ph_nightclub_v2 to the rotation.

    Updated ph_buckethunt_event_b1 to ph_buckethunt_event_c1.

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