Fix Being able to kill hales before rounds start

  1. Fix Being able to kill hales before rounds start

    #15973
    like the title says, we got a few people abusing this on lets say 2fort desk v8 killing hale before the round even starts cough cough turret cough cough
    and how this happens is, the player have to flare jump all the way where hale spawns and goomba the player, which each goomba will kill the player then add to their damage after the 10 seconds of pre-round is up the damage of the goombas in total will be subtracted from the hale with no rage giving what so ever. I find this abusive because one u can end a round in just 2 goombas and 2 its just really annoying trying to conga away from the pyros
  2. Re: Fix Being able to kill hales before rounds start

    #15984
    This.  With a bit of practice flare-jumping, it's really bothersome for bosses, and even if you force yourself to red before the round starts, it's pretty much free damage.
  3. Re: Fix Being able to kill hales before rounds start

    #15986
    Marryth wrote View original post
    This.  With a bit of practice flare-jumping, it's really bothersome for bosses, and even if you force yourself to red before the round starts, it's pretty much free damage.
    even if u do that, there's a slight chance they will airblast up right when it goes at 0:01 seconds to land when the round starts
  4. Re: Fix Being able to kill hales before rounds start

    #15987
    Okay I've deployed a code fix that might fix this, let me know.
  5. Re: Fix Being able to kill hales before rounds start

    #16150
    And its back, and takes away hales total hp

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