DR Wintervalley B.A.S.E Jumper breaks map

  1. DR Wintervalley B.A.S.E Jumper breaks map

    #15804
    Using a base jumper, I am able to skip most of the traps. There are a several more that are strafeable without, but a jumper makes them easier as well.
    I think it needs a nerf.


  2. Re: DR Wintervalley B.A.S.E Jumper breaks map

    #15805
    It's mostly the design of the map that it makes it breakable. Not all maps are broken by base jumper. I think it would be nice to add a limit on how much time can you use it in the air.
    Also, it's just one map. Unless more maps can be broken, I think this is not really an issue.
  3. Re: DR Wintervalley B.A.S.E Jumper breaks map

    #15808
    I meant for this map only. It's useful for other maps but breaks this 1 pretty easily.
  4. Re: DR Wintervalley B.A.S.E Jumper breaks map

    #15835
    I've added a couple no-parachute zones in a few areas I felt were a little excessive, such as on the tram/lift things, and being able to skip the skeleton house trap.
  5. Re: DR Wintervalley B.A.S.E Jumper breaks map

    #15889
    I literally knew all of the uses except that one. Crazy.

    Were those the only two spots you "fixed" or is there anything else I need to know?
  6. Re: DR Wintervalley B.A.S.E Jumper breaks map

    #16844
    map's shit anyway

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