DR dreamytrack bad trap

  1. DR dreamytrack bad trap

    #15702
    If players are able to taunt in time, the wall that projects will stop at the first side of the box below allowing everyone to pass.

  2. Re: DR dreamytrack bad trap

    #15725
    I keep on saying that I'm going to work on fixing this map all the time, but i never do
    thanks for the bug report
  3. Re: DR dreamytrack bad trap

    #15903
    It basically rendered the trap useless if one player could taunt in a specific spot. Stuff like that (eventually) gets fixed.
  4. Re: DR dreamytrack bad trap

    #16879
    bring back dreamytrack

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