Boss Rotation

  1. Re: Boss Rotation

    #15622
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    voidy i notice on other servers that mantreads are fixed, will we ever see the mantreads be used again


    Not likely. Simply because the code that the fix relies on is shoddy and prone to break in TF2 updates.
  2. Re: Boss Rotation

    #15627
    Cave Johnson one hits most classes, he doesn't deal the VSH damage which is like 110 or something.
  3. Re: Boss Rotation

    #15642
    can we buff the trio hale because it does like 80 damage on hit with melee which seems really useless and takes forever to kill someone, also the minions for some reason have no weapons
  4. Re: Boss Rotation

    #15643
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    can we buff the trio hale because it does like 80 damage on hit with melee which seems really useless and takes forever to kill someone, also the minions for some reason have no weapons


    The minions were meant to have no weapons, they're designed to be a distraction. Also explains why they have a lot of HP
    (there is an update i released back on Christmas Eve 2014)

    Originally i wanted the minions to have a chargin targe equipped (with a fast recharge rate and complete turn control) so that they can ram players around, but with special_noanims not supporting equipping wearables...oh well.
  5. Re: Boss Rotation

    #15646
    Can we do something about the new chucky, he is smaller then other hales and  have no super jump wait time
  6. Re: Boss Rotation

    #15650
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    Can we do something about the new chucky, he is smaller then other hales and  have no super jump wait time


    Increasing his cooldown time would do just fine.
  7. Re: Boss Rotation

    #15651
    SHADoW NiNE TR3S wrote View original post
    Increasing his cooldown time would do just fine.
    how bout we reduce his speed though, he is really fucking fast, even though he runs at scout speed, he still seems fast
  8. Re: Boss Rotation

    #15671
    Can doomguy get a buff on his item spawn time, because when i play as him it takes like 1 min for his items to spawn maybe reduce it to 30 secs. Alsoabout herobrine summons, it takes 120 secs to actually spawn 2 people and should be reduce and spawn the same number as admin, 60 secs is fine and 4 people sounds about right so his summon doesnt actually be useless as cuddle heavy. Now cuddle heavy, needs some damn rage stun and a major ass buff to this hale it just sucks no matter how good you are, you would barely win as this hale.
    https://forums.alliedmods.net/showthread.php?t=246980 Koishi has updated hales and added new ones that i would like to see, mainly the new blitzkrieg if u know wat i mean koishi
  9. Re: Boss Rotation

    #15731
    There is a critical update to Blitzkrieg, BETA 2.2.
    Only mentioning critical since ya'll still have the buggy BETA 1.76, and all of those bugs associated with BETA 1.76 has long been fixed ages ago.

    Files | FastDL Files

    On a somewhat unrelated note, can Doomguy get a buff? Like maybe increase his chances for a drop whenever he makes a kill at least?
  10. Re: Boss Rotation

    #15946
    The only thing that still is a pain, not being able to use ammo packs on maps(even though u can pick up fallen weapons but still the weapon packs are somewhat better)
  11. Re: Boss Rotation

    #15947
    Also forgot, major crits Jr got updated to do 100 damage and not just 25

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server