Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #15412
    Soooo I'm back with a new map, ph_gorge. After playing around in the ctf_gorge (from mannpower mode), I thought that, after cutting the map in half, it might work for prophunt. As always, any comments/critiques are welcome and encouraged.

    Map/Config

    ~Since there's no decompiled version of ctf_gorge yet, used cp_gorge. Cut the map off right before getting into the B capture point area.
    ~Opened the roofing in the middle of the outside area, as well as part of the roofing on the main building. Was already like this in ctf_gorge.
    ~Opened the gated area to the left of blue spawn
    ~Kept whatever props were already on the map, slightly moving some to provide access to more spots. Added various props around the map.
    ~Changed around health/ammo kits. Definitely let me know if they're in alright spots.
    ~May or may not be music. No visible buttons, so where could they be?
    You're more likely to accidentally hit the music buttons than to actually find them heh. While there's no visible buttons in the sense of what they usually are, they are tied to something else visible.
  2. Re: Map Rotation / Map Suggestions

    #15413
    I made a map.

    ph_bigbutt_alpha_a3

    Map

    CFG
  3. Re: Map Rotation / Map Suggestions

    #15417
    I updated my map.

    -Added Health kits and Ammo packs.

    - Changed layout to be more vertical / smaller.

    Map

    -Changed some props.

    CFG

    EDIT: Comment on my map.
  4. Re: Map Rotation / Map Suggestions

    #15419
    We just played Butts and 9 people couldn't RTV it fast enough - seriously awful. Just a giant box with little breaking it up. Props can outrun so easily and the CP isn't easy to get to, nor is the health balanced at all. The chance of getting enuff kills to get speed to be on par wit scouts is awful.

    Do yall just add maps w/o really thinking of how the mod is played or wut? This server is strugglin wit traffic as it is cuz they all going to DISC FF anyway, the last thing we need is a giant box with random props in it callin it a map
  5. Re: Map Rotation / Map Suggestions

    #15424
    I updated bigbutt to a7. (a6 died in the wind)

    -Changed layout to be more vertical

    -Map is smaller

    -Health/ammo is better, rejoice.

    -Edit: Also added a secret room. Time for you to find it.

    Map

    -Removed those radioactive/black barrels from menu

    -Added woodenbarrel, cowreference, and sawmill logs.

    CFG
  6. Re: Map Rotation / Map Suggestions

    #15430
    Updated ph_007facility_a5 to ph_007facility_a6.
    Updated ph_bigbutt_alpha_a5 to ph_bigbutt_alpha_a7.
  7. Re: Map Rotation / Map Suggestions

    #15433
    Uhh my map sort of updated. Again.

    -Red team now owns the watchtower.

    -Made small but plenty of optimizations.

    -Song names show upon button press.

    MAP

    -CFG has a few prop changes.

    CFG

    It shouldn't need updating for a while, unless something truly gamebreaking happens.

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