Boss Rotation

  1. Re: Boss Rotation

    #15145
    Changes:

    • Fixed another case where bosses weren't getting crit boosts.
    • Players should no longer have the last player buff visible on them when they use the stealth spell.
    • Minion summons should no longer gain the weapon modifications that normal players receive.
    • Minion summons should no longer gain crits on non-melee weapons.
    • Nerfed Fem Heavy's minigun ammo to 25 (down from 100).
    • Updated Abstract Spy to it's latest version. (Supposedly fixes hitbox issues).
  2. Re: Boss Rotation

    #15181
    Doomguy,spyper hidden are  under powered without ammo pick up. Doomguy isn't op for anyone who says he is, he gets no rage
  3. Re: Boss Rotation

    #15189
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    Doomguy isn't op for anyone who says he is, he gets no rage

    Did they remove his uber that also prevents all forms of knockback?
  4. Re: Boss Rotation

    #15190
    Lunacy wrote View original post
    Did they remove his uber that also prevents all forms of knockback?
    no, all hales can't pick up ammo which doomguy needs due to power up respawning in different locations, also beseark mode takes all his guns away and give him knock back immunity and can 1 hit anything even with uber,bonk dead ringer,battalions and shield, just like ingame
  5. Re: Boss Rotation

    #15209
    Chica only does 60 melee damage.

    Also, why is the hit detection on team kill so bad?
  6. Re: Boss Rotation

    #15212
    ridiculed wrote View original post
    Also, why is the hit detection on team kill so bad?


    Teammates aren't lag compensated when you attack, so you have to lead your target.
  7. Re: Boss Rotation

    #15273
    The administrator can almost insta summon minions if they kill themselves at the beginning of the round. Is this mean to be that way or something broke it?
  8. Re: Boss Rotation

    #15274
    Sakuya wrote View original post
    The administrator can almost insta summon minions if they kill themselves at the beginning of the round. Is this mean to be that way or something broke it?
    meant to be cuz voidy fixed hales having to wait a long ass time to jump when a tele hale was before and just teleported before winning the round
  9. Re: Boss Rotation

    #15332
    Voidy wasn't there a bonnie hale, cause I thought I saw one added but isn't in any sets
    Edit:nvm thought I saw one before
  10. Re: Boss Rotation

    #15356
    That Jack is a Spy..no wait a Demoman...i meant Soldier...no, Sniper!!!!

    Forum post image

    (the things i do when i'm bored. I've put up a few bug fixes here and there lately.)
  11. Re: Boss Rotation

    #15612
    Can we buff major crits Jr by using his old script, because he is just to underpowered now, same with warden he needs a massive HP buff, weigh down, and rage stun
  12. Re: Boss Rotation

    #15618
    The original penalty was supposed to lower the crocket damage so that it does between 50-120 damage per hit, Dunno why it was only doing 25 damage (again on testing, i was getting around 50-75 damage):


    // Major Crits Junior
    // Use shadow93_abilities v1.10.3

    "character"
    {
    "name" "Major Crits Jr" // Because giant version tended to get stuck on some maps
    "class" "3" // Boss is a soldier
    "model" "models\bots\soldier\bot_soldier.mdl" // Soldier bot model
    "ragedist" "1024.0" // Why do i even have this line lol
    "maxspeed" "240" // Soldier Speed
    "health_formula" "((1000+n)*n)^1.04"
    "ragedamage" "5000"
    "sound_block_vo" "1"
    "description_en" "Major Crits Jr:\n'Mann Up, LADIES! If you can't defeat me, you sure can't defeat my giant counterpart!'\nNo Super Jump! Use your grapple hook (or wait a few seconds to use your teleport)\nWeigh-down: in midair, look down and crouch.\nRage (Hidden Ubercharge): Call for Medic to activate.\nPress slot6 key (6 key) to switch to hook, press and hold primary fire (mouse 1) to deploy."
    "weapon1" // Because scouts will be scouts, so let's try to catch up to them. Will only deal 3 damage per hit.
    {
    "name" "tf_weapon_grapplinghook"
    "index" "1152"
    "show" "1"
    "attributes" "241 ; 3 ; 280 ; 26 ; 547 ; 0 ; 199 ; 0 ; 712 ; 1"
    }
    "weapon2" // Ka-pow!
    {
    "name" "tf_weapon_rocketlauncher"
    "index" "18"
    "show" "1"
    "attributes" "1 ; 0.1 ; 4 ; 7.5 ; 6 ; 0.2 ; 15 ; 1 ; 97 ; 0.4 ; 104 ; 0.4 ; 112 ; 9 ; 252 ; 0.4 ; 257 ; 0.1 ; 411 ; 5 ; 413 ; 1"
    // 1: -90% Damage Penalty (to counterbalance FF2's auto 200%/210% damage bonus, to reduce the crit damage output)
    // 4: +750% Clip Size (for the full 30 rocket clip)
    // 6:+80% Reload Speed
    // 15: No random critical hits
    // 97: +60% Faster Reload Time
    // 104: -60% Projectile speed
    // 112: 900% ammo regen (Max ammo is 20 anyway)
    // 252: -60% reduction in push force taken from damage
    // 257: Extra +90% vertical airblast resistance
    // 411: 5 degree random projectile deviation
    // 413: Hold fire to load clip
    }
    "ability1"
    {
    "name" "charge_weightdown"
    "arg0" "3"
    "plugin_name" "default_abilities"
    }
    "ability2"
    {
    "name" "charge_teleport"
    "arg0" "1"
    "arg1" "10.0"
    "arg2" "60.0"
    "arg3" "teleported_flash"
    "plugin_name" "default_abilities"
    }
    "ability3"
    {
    "name" "rage_hidden_uber"
    "arg1" "30.0" // Duration
    "plugin_name" "shadow93_abilities"
    }
    "ability4" // Needed to force crits
    {
    "name" "critboost"
    "plugin_name" "shadow93_abilities"
    }
    "ability5" // R.I.P W+M2 Pyros
    {
    "name" "save_me"
    "plugin_name" "shadow93_abilities"
    }
    // models, sounds, whatever come later
    "sound_begin"
    {
    "1" "vo/mvm/norm/taunts/soldier_mvm_taunts06.mp3"
    "2" "vo/mvm/norm/taunts/soldier_mvm_taunts07.mp3"
    "3" "vo/mvm/norm/taunts/soldier_mvm_taunts15.mp3"
    "4" "vo/mvm/norm/taunts/soldier_mvm_taunts16.mp3"
    }
    "sound_win"
    {
    "1" "vo/mvm/norm/taunts/soldier_mvm_taunts10.mp3"
    }
    "sound_death"
    {
    "1" "mvm/giant_soldier/giant_soldier_explode.wav"
    }
    "sound_kill_engineer"
    {
    "1" "vo/mvm/norm/soldier_mvm_dominationengineer03.mp3"
    "2" "vo/mvm/norm/soldier_mvm_dominationengineer04.mp3"
    "3" "vo/mvm/norm/soldier_mvm_dominationengineer05.mp3"
    "4" "vo/mvm/norm/soldier_mvm_dominationengineer06.mp3"
    }
    "sound_kill_heavy"
    {
    "1" "vo/mvm/norm/soldier_mvm_dominationheavy02.mp3"
    "2" "vo/mvm/norm/soldier_mvm_dominationheavy05.mp3"
    "3" "vo/mvm/norm/soldier_mvm_dominationheavy06.mp3"
    "4" "vo/mvm/norm/soldier_mvm_dominationheavy07.mp3"
    }
    "sound_kill_pyro"
    {
    "1" "vo/mvm/norm/soldier_mvm_dominationpyro01.mp3"
    "2" "vo/mvm/norm/soldier_mvm_dominationpyro02.mp3"
    "3" "vo/mvm/norm/soldier_mvm_dominationpyro03.mp3"
    "4" "vo/mvm/norm/soldier_mvm_dominationpyro04.mp3"
    "5" "vo/mvm/norm/soldier_mvm_dominationpyro05.mp3"
    "6" "vo/mvm/norm/soldier_mvm_dominationpyro07.mp3"
    "7" "vo/mvm/norm/soldier_mvm_dominationpyro08.mp3"
    "8" "vo/mvm/norm/soldier_mvm_dominationpyro09.mp3"
    }
    "sound_kill_scout"
    {
    "1" "vo/mvm/norm/soldier_mvm_dominationscout03.mp3"
    "2" "vo/mvm/norm/soldier_mvm_dominationscout04.mp3"
    "3" "vo/mvm/norm/soldier_mvm_dominationscout05.mp3"
    "4" "vo/mvm/norm/soldier_mvm_dominationscout06.mp3"
    "5" "vo/mvm/norm/soldier_mvm_dominationscout07.mp3"
    "6" "vo/mvm/norm/soldier_mvm_dominationscout08.mp3"
    "7" "vo/mvm/norm/soldier_mvm_dominationscout09.mp3"
    "8" "vo/mvm/norm/soldier_mvm_dominationscout10.mp3"
    "9" "vo/mvm/norm/soldier_mvm_dominationscout11.mp3"
    }
    "sound_kill_soldier"
    {
    "1" "vo/mvm/norm/soldier_mvm_dominationsoldier02.mp3"
    "2" "vo/mvm/norm/soldier_mvm_dominationsoldier03.mp3"
    "3" "vo/mvm/norm/soldier_mvm_dominationsoldier04.mp3"
    "4" "vo/mvm/norm/soldier_mvm_dominationsoldier05.mp3"
    "5" "vo/mvm/norm/soldier_mvm_dominationsoldier06.mp3"
    }
    "sound_kill_demo"
    {
    "1" "vo/mvm/norm/soldier_mvm_dominationdemoman04.mp3"
    "2" "vo/mvm/norm/soldier_mvm_dominationdemoman05.mp3"
    "3" "vo/mvm/norm/soldier_mvm_dominationdemoman06.mp3"
    "4" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate01.mp3"
    "5" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate02.mp3"
    "6" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate03.mp3"
    "7" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate04.mp3"
    "8" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate05.mp3"
    }
    "sound_kill_medic"
    {
    "1" "vo/mvm/norm/soldier_mvm_dominationmedic03.mp3"
    "2" "vo/mvm/norm/soldier_mvm_dominationmedic04.mp3"
    "3" "vo/mvm/norm/soldier_mvm_dominationmedic06.mp3"
    "4" "vo/mvm/norm/soldier_mvm_dominationmedic07.mp3"
    }
    "sound_kill_sniper"
    {
    "1" "vo/mvm/norm/soldier_mvm_dominationsniper01.mp3"
    "2" "vo/mvm/norm/soldier_mvm_dominationsniper02.mp3"
    "3" "vo/mvm/norm/soldier_mvm_dominationsniper03.mp3"
    "4" "vo/mvm/norm/soldier_mvm_dominationsniper04.mp3"
    "5" "vo/mvm/norm/soldier_mvm_dominationsniper05.mp3"
    "6" "vo/mvm/norm/soldier_mvm_dominationsniper06.mp3"
    "7" "vo/mvm/norm/soldier_mvm_dominationsniper12.mp3"
    "8" "vo/mvm/norm/soldier_mvm_dominationsniper13.mp3"
    }
    "sound_kill_spy"
    {
    "1" "vo/mvm/norm/soldier_mvm_dominationspy01.mp3"
    "2" "vo/mvm/norm/soldier_mvm_dominationspy05.mp3"
    "3" "vo/mvm/norm/soldier_mvm_dominationspy06.mp3"
    "4" "vo/mvm/norm/soldier_mvm_dominationspy07.mp3"
    "5" "vo/mvm/norm/soldier_mvm_dominationspy08.mp3"
    }
    "sound_lastman"
    {
    "1" "vo/mvm/norm/soldier_mvm_jeers06.mp3"
    "2" "vo/mvm/norm/taunts/soldier_mvm_taunts19.mp3"
    "3" "vo/mvm/norm/taunts/soldier_mvm_taunts16.mp3"
    "4" "vo/mvm/norm/taunts/soldier_mvm_taunts17.mp3"
    "5" "vo/mvm/norm/taunts/soldier_mvm_taunts03.mp3"
    }
    "sound_ability"
    {
    "1" "vo/mvm/norm/taunts/soldier_mvm_taunts03.mp3"
    "2" "vo/mvm/norm/taunts/soldier_mvm_taunts05.mp3"
    "3" "vo/mvm/norm/taunts/soldier_mvm_taunts11.mp3"
    "4" "vo/mvm/norm/taunts/soldier_mvm_taunts16.mp3"
    "5" "vo/mvm/norm/taunts/soldier_mvm_taunts17.mp3"
    }
    "sound_kspree"
    {
    "1" "vo/mvm/norm/soldier_mvm_laughhappy03.mp3"
    }
    "sound_stabbed"
    {
    "1" "vo/mvm/norm/soldier_mvm_painsevere01.mp3"
    "2" "vo/mvm/norm/soldier_mvm_painsevere03.mp3"
    "3" "vo/mvm/norm/soldier_mvm_jeers07.mp3"
    "4" "vo/mvm/norm/soldier_mvm_negativevocalization05.mp3"
    }
    "sound_precache"
    {
    "1" "freak_fortress_2\majorcrits\rocketjumpwaltz.mp3"
    }
    "sound_bgm"
    {
    "path1" "freak_fortress_2\majorcrits\rocketjumpwaltz.mp3"
    "time1" "266"
    }
    "download"
    {
    "1" "sound\freak_fortress_2\majorcrits\rocketjumpwaltz.mp3"
    }
    }


    thanks a lot Cube -.-

    Oh also, might want to update Blitzkrieg to BETA 2.0 since several things have changed since that build, and the infamous bug that plagued BETA 1.76 is gone.
  13. Re: Boss Rotation

    #15619
    voidy i notice on other servers that mantreads are fixed, will we ever see the mantreads be used again
    also i also seen when goomba stomps are made some servers made it so its the mantread kill icon with the sound effect, i would love to see mantreads be useable again so i can show my my mantreads

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