Saxton Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #15005
    Unless I'm missing something, I don't see how hale or a boss could not get to that spot.
  2. Re: Map Rotation / Map Suggestions

    #15307
    VoiDeD wrote View original post
    Added vsh_2fortdesk_v9a1 to the rotation.
    I didn't think there was a V9. You see, I'm close friends with the original map maker. He said it wasn't completed yet. Hmm....
  3. Re: Map Rotation / Map Suggestions

    #15588
    can we do something about the pit in garabage day because it does like around 1,500 to 2k damage if pyros just camp it and airblast it
  4. Re: Map Rotation / Map Suggestions

    #15591
    Also going point this out, koth canyon's pit does 1500 damage per sec
  5. Re: Map Rotation / Map Suggestions

    #15645
    Voidy, I have a map request for Saxton Hell. It is Booster's Tower from Super Mario RPG. Somebody from tf2maps had made a map to use for regular team battle, but I figured it would make a good map for the Saxton Hell server.

    The download link to the map is below.

    http://tf2.gamebanana.com/maps/165064
  6. Re: Map Rotation / Map Suggestions

    #15652
    That map isn't applicable to VSH mode, unfortunately. Someone would have to edit the map to support the arena gamemode and add a control point to at least get it functionally working. Even if that was done, though, I don't think the map would be a good fit for VSH. Far too many tunnels/enclosed areas.
  7. Re: Map Rotation / Map Suggestions

    #15843
    Added the following maps to the rotation:

    arena_dirtpit
    vsh_blockfort_final
    vsh_outdoors_b2a

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