VSH & FF2 - Keep halloween spells?

  1. VSH & FF2 - Keep halloween spells?

    #14947
    So now that Halloween is coming to an end, the subject of spells in VSH and FF2 is something I'd like some input from everybody on.

    Should we keep spells enabled? They introduced some interesting gameplay mechanics that perhaps everyone wants to keep playing with.
  2. Re: VSH & FF2 - Keep halloween spells?

    #14948
    randon shit sounds way better cause u never know if u get it or not, its like airshot you wont know which you will get
  3. Re: VSH & FF2 - Keep halloween spells?

    #14951
    VoiDeD wrote View original post
    They introduced interesting gameplay mechanics
    ::)
    interesting is taking it a bit too far
    personally i don't see them affecting serious gameplay too much minus that flying orb thing so wqhatever
  4. Re: VSH & FF2 - Keep halloween spells?

    #14952
    crab wrote View original post
    ::)
    interesting is taking it a bit too far
    personally i don't see them affecting serious gameplay too much minus that flying orb thing so wqhatever


    The interesting part, I'd say, is that you can activate them while raged. Whether this is a bug and something I should fix remains to be seen. The high jump one is particularly useful in this situation.
  5. Re: VSH & FF2 - Keep halloween spells?

    #14953
    VoiDeD wrote View original post
    The interesting part, I'd say, is that you can activate them while raged. Whether this is a bug and something I should fix remains to be seen. The high jump one is particularly useful in this situation.
    i think valve intended for this because they would of patched it/fixed it by now if they knew about it
  6. Re: VSH & FF2 - Keep halloween spells?

    #14958
    VoiDeD wrote View original post
    The interesting part, I'd say, is that you can activate them while raged. Whether this is a bug and something I should fix remains to be seen. The high jump one is particularly useful in this situation.
    ok that sounds really op lmao, especially since some spells basically disable hale
    if using spells while raged can't be fixed i don't think the spells should stay just 'cause of how bs that is to have to play against
  7. Re: VSH & FF2 - Keep halloween spells?

    #14962
    crab wrote View original post
    ok that sounds really op lmao, especially since some spells basically disable hale
    if using spells while raged can't be fixed i don't think the spells should stay just 'cause of how bs that is to have to play against
    You have to get good crab.
  8. Re: VSH & FF2 - Keep halloween spells?

    #14987
    I think the spells would get less and less fun if we had them every round, but I'm on board with the random thing. Speaking of which, more types of random rounds would really spice up the game. Speedy hale, midget hale...noodle hale? But, of course, there would be a really slim chance of these rounds occurring, the probability differing between variations.

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