Boss Rotation

  1. Re: Boss Rotation

    #14590
    His scaling is 1.9x the size of Soldier. Most maps that have open spawn locations he'll be fine, On some maps he'll need to crouch to fit through.

    Gave Blutarch Mann an update for the single config, he gains a modified charge_salmon that summons dead players into BLU team for rage. Took away his player stun while at it.

    EDIT: i released a junior version of Major Crits for use on any map
  2. Re: Boss Rotation

    #14693
    Lunacy wrote View original post
    So when he gets rage he gets uber and summons The Warrior


    Oh no, he'll either get a weapon (rocket launcher, sniper rifle, SMG, pistol, grenade launcher), or a resistance shield (one of the 3 vaccinator resistances for bullet, blast & fire), or cloak.

    Rage is randomized to make it less predictable (for example you would expect him to get an SMG but he gets a cloak as an example)
    Is there even a model of The Warrior anyway for Source?

    As usual, he can be found in my bosses thread (link is in my sig as always)
  3. Re: Boss Rotation

    #14702
    Changes:

    • Updated the following bosses to their latest versions:

      • Abstract Spy
      • Blitzkrieg
      • Demo Samedi
      • F2P Demoman & Soldier
      • Mann Brothers
      • Sonic.exe

    • Added a few new bosses:

      • Chica (Set 7)
      • Foxy (Set 5)
      • Handsome Jack (Set 4)
      • Major Crits Jr (Set 3)
      • Mecha Engy (Set 4)
      • Psychosis (Set 1)



    Unfortunately due to the fact that content downloading is currently broken (thanks Valve!), most of these new bosses will be invisible until Valve fixes it (probably in the next update).
  4. Re: Boss Rotation

    #14754
    Content downloading should be fine now after the October 20th patch now that Gaben got his cake back.
  5. Re: Boss Rotation

    #14889
    Here is the list of broken hales:
    Duo hales die if either partner dies
    Demo samedi won't teleport on rage and his rage stun doesn't last the time it should last
    Blitzkrieg has nothing but if any hale goes after blitzkrieg round , they get one of his rockets
    Soldiers playing on blitzkrieg round get a messed up rocket
  6. Re: Boss Rotation

    #14890
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    Soldiers playing on blitzkrieg round get a messed up rocket

    The rapid-fire Rocket Launcher that has less ammo? Yeah, that's normal. Every class gets some special item during his round (e.g. Medic gets a projectile shield (with no meter to indicate when it is ready)).
  7. Re: Boss Rotation

    #14891
    Punishment_Fatal wrote View original post
    The rapid-fire Rocket Launcher that has less ammo? Yeah, that's normal. Every class gets some special item during his round (e.g. Medic gets a projectile shield (with no meter to indicate when it is ready)).
    ok then didnt know that, and outline with sniper rifles isnt working no more forgot to put that in
  8. Re: Boss Rotation

    #14893
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    Blitzkrieg has nothing but if any hale goes after blitzkrieg round , they get one of his rockets


    BETA 1.76 fixes this.
    (the other boss updates aren't anything major for the time being, just wait till they hit v1.1).

    You know i've noticed this bug with the duo/trio/swarm bosses. If one of them dies, everyone else in the multi-boss setup dies along with them. Had a round when i was Christian Brutal Sniper and the person who was Female Sniper as my companion suicided and that wasted my round as it killed the boss i was as well. Same bug sometimes causes to not kill any living clones that remain alive after the boss is defeated (eg Seeldier's clones).

  9. Re: Boss Rotation

    #15009
    Changes:

    • Updated the following bosses to their latest versions:

      • Abstract Spy
      • Blitzkrieg

    • Fixed duos all dying when one of them dies. (Thanks a lot for breaking this Koishi)

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