And few days after screamfortress 6

  1. Re: And few days after screamfortress 6

    #14845
    i request a server right this moment. get on it. i need to destroy you all with my pro mario kart skills.
  2. Re: And few days after screamfortress 6

    #14846
    Novaxzx wrote View original post
    i request a server right this moment. get on it. i need to destroy you all with my pro mario kart skills.
    i call being shy girl
  3. Re: And few days after screamfortress 6

    #14849

    "targetname" "Speed"
    "classname" "logic_relay"
    "hammerid" "27882"
    "OnTrigger" "Command,Command,sv_cheats 1,0,1"
    "OnTrigger" "Command,Command,sv_cheats 0,0.2,1"
    "OnTrigger" "Command,Command,tf_halloween_kart_normal_speed 1000f,0.1,1"


    Sigh. Sometimes I wish competent mappers would pick up these projects first.
  4. Re: And few days after screamfortress 6

    #14852
    VoiDeD wrote View original post

    "targetname" "Speed"
    "classname" "logic_relay"
    "hammerid" "27882"
    "OnTrigger" "Command,Command,sv_cheats 1,0,1"
    "OnTrigger" "Command,Command,sv_cheats 0,0.2,1"
    "OnTrigger" "Command,Command,tf_halloween_kart_normal_speed 1000f,0.1,1"


    Sigh. Sometimes I wish competent mappers would pick up these projects first.
    There is an individual plugin in sourcemod called Kartify, as simple as it sounds, turns you into a kart whenever you want.

    Heres a link if you want to test it at all: https://forums.alliedmods.net/showthread.php?p=2217621
  5. Re: And few days after screamfortress 6

    #14854
    Novaxzx wrote View original post
    i request a server right this moment. get on it. i need to destroy you all with my pro mario kart skills.


    Ohohohoho! I once held the record for SNES Ghost Valley 2 on MKWii for 20 minutes! I shall defeat all you good sirs in glorious karting combat!

  6. Re: And few days after screamfortress 6

    #14859
    Phantomazing (Duck) wrote View original post
    Ohohohoho! I once held the record for SNES Ghost Valley 2 on MKWii for 20 minutes! I shall defeat all you good sirs in glorious karting combat!

    Forum post image
  7. Re: And few days after screamfortress 6

    #14860
    Remove freakfortress and repleace it with kart fortress. there, everybody wins
  8. Re: And few days after screamfortress 6

    #14861
    Sakuya wrote View original post
    Remove freakfortress and repleace it with kart fortress. there, everybody wins


    Rename Saxton Hell to Kart Hell
  9. Re: And few days after screamfortress 6

    #14866
    Sakuya wrote View original post
    Remove freakfortress and repleace it with kart fortress. there, everybody wins


    Better yet, lets mix the two together.
  10. Re: And few days after screamfortress 6

    #14867
    I'm with Voidy, this is a terrible release. The grass doesn't slow you down, and the guy who released it just took someone else's map (without credit) and slapped on a few scripts. On top of that, it's super easy for players to switch classes during a race, spawn without a kart, and start killing each other. Hopefully there will be a proper gamemode for this in the future, with faster karts, useful items, decent physics, and grass that actually works.
  11. Re: And few days after screamfortress 6

    #14874
    In reality, what Mango said.

    Though this will just justify the idea that every single game ever eventually turns into a racing game.  See Crash Bandicoot, Mario, Spyro, Ratchet and Clank, Jak and Daxter, Pokemon, Yugioh (5D's), Grand Theft Auto, Grand Theft Furry, The Simpsons.... the list goes on and on and on and on.

    But in all seriousness, if someone makes a /good/ map with all of the technical stuff worked out, and a valid game-mode, then I would love to see a karthell exist.  Until then it'll be abusing teleporters on the event map....

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